Raindrinker #417

Joined a year ago


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Feedback Fortnight ends!

Feedback Forthinght ends just before 2019 begins!

I hope you all enjoyed the event, both if you submitted a game and got feedback or just played the submitted ones.

We got 14 great submissions and the event was quite a success all around :)
Get hyped and ready for the actual jams and other fancy events we'll have in 2019

If you perhaps want to ever discuss feedback on games, and theres no feedback fortnight around, just pop around in our chat places and stay in touch with the community! Follow @AlakajamBang on Twitter and join us on the Chat!




Dec. 14 update: The fortnight has now started, but we've left submissions open for any late entries. Have fun reviewing the games!

What is Feedback Fortnight about?

During the next weeks, you are invited to submit any game you worked on. Then, until the end of the month we'll play each other's games and exchange feedback on them. You can make a game specifically for the event, but this is absolutely not mandatory! These weeks are your chance to make people play anything you worked on recently, from a small prototype to an in-progress commercial game, to a previous jam entry that didn't get the attention you needed.

If you don't even have a game but you have some game art, or a mockup, or something you want to get feedback on, share it too!

Me and some of the other Alakajam people will make sure to give rich feedback on your games and show you around the nice Alakajam community :) @Wan and me specifically will make sure to review each one of the games throroughly.

How does it work?

After you've created your account, feel free to introduce yourself and/or your game using a blog post.

From 7th to 14th of December you'll be able to submit an entry, and from 7th to the end of the month everyone will play and comment other people's games! As you leave comments, you'll boost your karma and get featured higher in the games listing. You can read more details on the event "rules" on the Help page.

To stay in touch with the community, follow @AlakajamBang on Twitter and join us on the Chat!

About this site

Alakajam! is a gamedev community created by Ludum Dare veterans, the project being initiated by the great @wan. We host three 48h game jams a year amongst many other gamedev related events and have an active website, IRC chat and Discord chat (see right of this page ->)

Take a comfortable seat, play some games, come to the chat places, and have fun!


Hey! Just waned ot make a post so say I won't be in this one but I'll try to be around when games are finished :)

I've been quite out of the loop for a while (with new work) and I had already chosen a week-long and more chill jam for this weekend.

As usual, FluffyPotato already has a finished game when I would start working lol.
Have fun!


This wasn't done on purpose. It actually just came to my mind in the last hour.

Well, it's "finished"! Hope you like it! :D



I'm actually making some progress. the concept is, at least, interesting.

people here are posting ridiculously polished stuff like what the hell.

Have the tiniest sneak peek


I'm super in! Alakajam means a lot to me, it was my first serious-mode jam after making a lot of things I never finished, and Moonlight is now my favourite child. I got 2nd with it so the stakes are too high >.<

This community is a gift. I'm sure amazing stuff will come from this jam, a lot of themes sound delicious.

Cheers and happy jamming you great mammals.


I just realised the music was not there on the version of BDSM that was uploaded. There is now! It's music generated by a web that uses AI to create background music, so it's as fitting with the theme as it can possibly be.

Maybe you find it useful for your games -> https://www.jukedeck.com/make/tracks/browse

Just wanted to share! :D


My project will be called BDSM (Bomb Defusal Squad Machines)
A level (which is mostly the one I used while testing to make sure everything is bugless) is operative!

Is the UI understandable, even without tutorialisation? Please, if you want and can, try the level and tell me if you managed to beat it (deactivated the bomb) and if you understood everything or misunderstood anything. Thanks! :)



I love Artificial Intelligence, I actually just finished computer engineering, and did some things in that department, but I almost always end up disappointed when I try to really go deep with AI in games.

A project I had in the backburner for some time is a game like the ones by Zachtronics, where the player is asked to "program" the solution of a puzzle, with a lot of freedom. I once tried to envision a game where you design the "orders" for a military squad, almost programming without noticing, and they follow them and hopefully end up victorious. Gladiabots does something similar with quite a success.

I'd really like to make a game like that, a game that is thinking-heavy, but you're not solving puzzles, you're solving problems.
https://www.youtube.com/watch?v=w1_zmx-wU0U (Mark Brown's video on that)

Ill decide a genre (puzzle platformer probably) and design an interface so you can "program" the player character/s. Let's see how it goes.

Good luck to all! :D