The tournament is on, people! Let's get moving!
We've released half of the games so far. So focus on these for now, and we'll release the other ones soon!
So what are you waiting for? Get playing!
We made a 2 player game this time, so grab a friend and shoot and parry each other for a while. It gets addicting I promise.
We need a couple more votes to get to 10!
You can check it out here: https://alakajam.com/6th-alakajam/732/yamabushi/
update: made it!
Soooo close to getting a rating. Only need one more. But the deadline is nearing also. I'm getting desperate. :P
Please help me out here. You can play my game here: https://alakajam.com/6th-alakajam/702/the-fencer/
Should only take you a couple of minutes and it will run on anything (even a phone)
I will play your game if you leave a comment.
AFTER THE JAM UPDATE!
I've updated the pictures now that I got some sleep to show off the game as it stood at 48 hours.
Found some bugs, ah yes… bugs. Reported them on the itch page and fixed them in a new build.
That build will be coming out later but I don't want it to get in the way of ranking the 48 hour version.
As a bonus for anyone that enjoys the game and has more players, once you are done rating and ranking the two player duels for the jam feel free to check out the four player test build!
I've been asked if I was inspired by splattoon. The answer is "Stay Fresh!!!" fam.
I took inspiration from time splitters 2 and 3 also, and my LD44 game Marrow Quest.
I would have to say Joust and Killer Queen also came to mind.
Thank you so much for playing my game!
More devlog and post jam info later.
Phew, that was a long weekend. I was able to get some decent opponent AI working in the last 12 hours, and adjusted the 8 unique player decks accordingly, so they mostly ramp up in difficulty. Make sure you win games early and get new cards, or the later battles will be much harder to win. And Inga is a little easier to start with than Sly is, but the two players are basically the same otherwise.
Since I had to submit to unranked because I overscoped it this time, I'd really appreciate some comments on the game. I even added a highscore timer and reset system so we could take this duel theme a little bit further! XD Here's some screenshots to pique your interest:
Thank you for another amazing event! I'm going to catch up on some sleep now, but I'll be back for some playing and rating tomorrow.
The weekend came and went on other business. Now is the time for a quick project, once again. I do seem to have settled into a concerning habit concerning jamming. The design is much more simple as a result, though.