BDSM (Bomb Defusal Squad Machines)

Voting results

A.I.
2nd
8.000

This game entered in the Ranked competition (3 entries).

Comments (4)

Wan
a month ago

I confirm, the core mechanic is excellent! I'm currently stuck at a level (pictured below) but what I've seen so far is already quite impressive in terms of level variety and complexity. It feels like one really needs to master the mechanic to be able to convert it into good levels, and that's just what you have done here. Adding a 2nd robot was definitely a great route to explore.

The art style itself is also very pleasant, matching well with the deceptive simplicity of the level layouts.

Of course the overall game still lacks comfort features like level selection, sound, or more needed, pause & step-by-step buttons, but it removes little from appreciating that nice AI-building gameplay.

If you find the will to put more love & energy into this, I think it's on the right track to make a nice little 5-buck game on itch & Steam.

Raindrinker
a month ago

@Wan I really should refine it. I got distracted with other stuff and kinda lost interest u.u That level is actually the last one, and one I believe to be quite devilish (then suddenly somebody told me they got it first try). I had many extra mechanics in mind, but most of them just feel like adding complexity, I'm not sure I can replicate the "eurekas" of these first few levels where there's a twist and something new to learn, or a tiny story, in every one of them.

I'm starting to accumulate small projects that would be cool to make into somethign bigger but I never do. I guess I jsut prefer doing the next jam. Maybe someday :P

Thanks for the praise and for playing! Super glad you like it!

toasty
a month ago

I really dig this game. The mechanics are easily understood but difficult to get right, which is perfect. I love how simple the prioritised order stack is, compared with how complex it can be to operate. It took me a few moments to understand the user interface but I was absorbed straight away. The gameplay and difficulty is very well-tuned, especially the puzzles with the second robot.

I have to say, you made it sound a lot less complete than it is: I'd be happy with the amount of gameplay you have, and focus on polish at this point—after which this game could definitely make a few bucks on Itch or Steam. It could do with a level select and title screen, for example, and some simple SFX or music would add a lot to the feel of the game.

You might also squeeze some extra gameplay out of it by incentivising people to use as few logic cases as possible, say, or by counting how many steps a solution takes. I'd certainly appreciate a pause button too as it gets quite complicated when trying to watch everything that's going on for two robots at a time :D

EDIT: I just saw your comment. Come on, one last push! This game is worth it ;)

Raindrinker
a month ago

@toasty Gosh, you both gonna make me hate myself if I dont finish this. :D

I don't think its "one last push". This is like a demo for somethign that would need to be quite big if I wanna explore it completely. I really like it but I probably should recode some stuff because I dug myself into some holes if I want to add more mechanics (like having two robots running the same code is impossible with how I organised everything, or changing colors, which is the next mechanic I was going to add).

But this is for sure, together with Moonlight, one of my favorite pet projects. I'm sure I'll make somethign out of it :) Alakajam really has done a lot for me! ^_^

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Info

Puzzles about programming autonomous bomb-defusal bots

Links

itch

Author

Raindrinker

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