Click the image to try the 88wpm typing game :)
At this point the game is not really online, instead all replays are stored for future players to compete with. This way the game won't feel empty during the rating phase.
There's still a lot to do if I want to actually fit the theme (not mentioning the car sprites are terrible), but the core gameplay works which is nice. More details on my roadmap on the entry page
I was only able to put about 8 hours into development because my weekand has been (and still is) super busy. I'm pretty happy with how my game turned out though!
Excited to play everyone's games!
Hey everybody. I was browsing through this list, and thought it might help to inspire some other poor soul.
Good luck in your games, everyone!
RIP Galois :'(
Wow, already 25% done with this jam. I'm doing something strange this time around, because inspiration struck and I wanted to do the art while I was motived. So why not do my polish phase first?
Yes, it's a card battler with AI opponents. And yes, so far all I have on the code side of things is card generation and drag and drop functionality. I really like having all the art I need done, though, so we'll see if this was the right order for me to do things. Definitely going to try for a better graphics score than last time now!
It looks like I'll have put in about 8 hours by the time I finish. It's turning out better than I expected though.
I'm usually not, wait, make that never in a position where I can't think of a good game idea based of a theme. For some reason, "Duel" is just so open-ended that I can't think of anything good enough for myself. I can always just make a mediocre street fighter game, but my mind is stuck in this perfectionist state where I have to make a "perfect" (or really close to perfect) game.
That being said, the only thing I have done, is brainstorm countless ideas for 10 hours, and set up a base for the game in simple Python Code. I have one game idea that I know I will be able to pull off by the end of this weekend, but its sort of a small-scope entry.
My idea in a nutshell was to make a game where two players (or one player and a CPU) duel against eachother by trying to destroy eachothers castles by using different troops, defenses, and traps.
I also have a cold, so I can't do my usuall plan of waking up at 3AM and working for hours straight. Tonight I'm going to try to get some good rest, so I can have a misery-free and productive day tomorrow.
I didn't have long to work, so I decided to make something simple.
I plan on polishing it as much as I can within the time frame though.
Progress so far… (concept made in Adobe XD). Simple, yes, but let's try it in Unity, yolo! xD
(my twitter: https://twitter.com/Yami1337)