Man turned into a mech swears justice! Blow up the evil factory!
After years and years of endless wars you were shot in the head.
Next thing you know you remember your past life.
You realise you were turned into a mech against your will!
You talked to a source who told you a secret route to the facility where you were created.
With your battery running on low you embark on a quest to blow up the facility!
Make them pay!
You move with arrows. Z* opens doors. Pick up batteries to stay alive and keys to open doors.
No shooting, sorry.
*) maybe Y in some layouts
**POST-JAM version released: minor bug fixes and audio! **
**POST-JAM version 2.0 released: Next gen 16x16 pixel HD textures! **
Ah, there's just something comfortable about PICO-8 :-)
Managed to beat it in 1 go, but it was very tense; the exact moment I managed to press the final button all the green had gone from my battery-bar. So a couple of frames later and I'd probably lost :-D … so kudos on the battery placement/level design, well done.
I'll just mention that I really appreciated the monologue pop-ups. Not even the specific writing or anything (though there was nothing wrong with it), just that they're there and work very well in context.
The only complaints I can think of are: Missing sfx and music, though since I wasn't shooting I didn't miss it that much. Also: The pixels are so chunky that the whole 'no antialaising' becomes really noticable when you move around. Wasn't so bad in the nature area, but there was this texture that was black and mid-brown where the pixels just seemed to jump up and down, even (especially?) when facing the texure head on.
A final thought: Maybe lack of shooting is can be a good thing? While not completely unique, if you can make that work it'd certainly set it apart. The battery/key-card gathering was enjoyable as it goes already.
Really enjoying playing a FPS without the S. It was still tense because of the battery life.
I thought I skipped a part but still managed to collect all the keys and blow up the factory with the resident bomb. Nice level design!
the thing that stood out the most was how smooth it was, especially since it's a pico-8 game. No weird glitches and walking around was smooth and nice. Awesome stuff, I'm tempted to look into raycasting in pico myself now :)
ps. I played the post-jam version so I enjoyed the audio as well!
Beat it on my first try! Props for making the game in Pico8. The sliding doors are a nice touch.
The camera rotation speed was a bit frustrating to me, but otherwise the game was fine. Maybe I've been lucky but battery life wasn't much of an issue during my playthrough, despite losing some time looking for I think what was the 3rd key (hidden behind a fake corner).
The lack of shooting wasn't a direct issue to me either, although the lack of action did make some places feel a bit large & empty. And obviously the story doesn't exactly match the gameplay, but I decided the robot was just buggy and went on a rampage to explode a threat that didn't exist. Maybe it was hacked by some terrorists.