Reach the deepest and come back alive.
Score submission instructions :
Any screenshot while you are drowning won't be qualified : You have to come back to your boat to validate your score.
Your entry obviously has an incredible feel of quality to it. The character design is fantastic and I really like the idea of losing the suit as a second chance. It's just super charming all around. Can't put in words how much I love the hair.
At some parts, the game feels a bit thrown together, as there are a few mechanics that appear to be stacked on top for no apparent reason. For example, while both crouching and holding onto ledges are super cute details, they're details and not used much. Might be that you didn't get to build around this more than you wanted to.
I also liked the music a lot at first, but it also felt a bit short and rushed. Sadly, because it is a really catchy tune!
Great entry, definitely sparked my interest in trying out other games you made.
Good stuff as always. I would have liked more progression as I got deeper and deeper, at least a subtle change of the palette? Unless I didn't go far enough :) Nice work with the details – the ledge grabbing, crouching, wearing shells as a hat, even the boat at the beginning of the level.
I had some minor nitpicks:
Jumping on a fish kill it, which is what I would expect. By default, this makes the character bounce upwards quite a lot. Holding the down arrow key prevents this, which felt very intuitive, but I feel it could have been mentioned somewhere in the description.
Sometimes I walked all the way up to a clam to open it with a shell. But, just as I pressed the key, my character turned around and sent the shell the other way, which sometimes led to losing an oxygen tank. Was that a case of the character bouncing off the clam?
OKAY so this is masterful. Like everyone else I at first took it as a 'see how deep you can get' simple platformer. But no, the game page clearly says 'get back to your boat'. I don't think this is communicated very well in-game though, but I'm not sure of a nice way to do it. Those of you who have only gone DOWN are missing out on half of the game, and let me tell you the second half is entirely different. Going UP is much harder and suddenly a lot of decisions start to make sense, such as why bouncing off a fish pushes you up so high (@Aurel300).
I don't think it'd be a stretch to say the gameplay here is inspired by Ridiculous Fishing or similar, and it is really well executed other than a small tiny glitches like hitting a crab against a shell from too close resulting in the shell going to the wrong way (does the player get moved out of the shell hitbox?).
Loved the gameplay, great graphics, especially the diver's hair. Good audio and a solid use of the theme. I hope some of our highscore submitters will see this and fix their submitted scores!
Amazing job, one of my favourites despite the fact that I suck at it :) It's very retro both in art style (of course, because Pico-8) but also in difficulty. So I mostly just admired the lovely pixel art (especially the hair of the main character, once I inevitably lost the diving suit) and the cheerful music.
It seems quite a few people forgot about the description while playing. Truth to be told so did I, but the comical amount of air tanks got me to double check. Sometimes minimalism backfires. A few simple words after death would have solved the issue, for instance:
You are dead!
Get back to the boat to receive a score.
Once understood, the concept is great. There are some issues though:
Good work in all, too bad many people didn't get to enjoy it as it was supposed to be… merciless!
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