Laguna

Laguna #165

Joined 5 months ago

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Laguna

The 2nd Alakajam will start in just half a week and preparations are coming together nicely!
Up until now the jam already got quite some attention for theme submission and voting, on Twitter, reddit and a whole bunch of "I am in posts" here on the website!

Opening Ceremony Friday, Feb 23rd, 6:30pm

The 2nd Alakajam will start on Friday, Feb 23rd 7pm UTC. @Wan and @Aurel300 are frantically working on an opening ceremony hosted by Aurel300 and DanaePlays, which will take place at Danae's twitch Channel at 6:30pm.
Starting with the lowest ranked themes of the shortlist, themes will be discarded out one after another until the final theme will be announced at 7pm.

What to do now

  • If you have not yet voted on the theme shortlist, do so now.
  • Write an "I am in post" here on the blog to introduce yourself or your team.
  • Spread the word about Alakajam on twitter, reddit or any other social media network. #alakajam
  • Join us for the opening ceremony with the theme unveiling

Laguna

Hi jammers!

We are going to take part in the 2nd alakajam. We were really amazed by the first alakajam in autumn 2017, where we had a lot of fun and Alchemy Guy was created.
This time we decided to get some additional help with graphics. Therefore "we" are:

  • xXBloodyOrange (Twitter) will be doing awesome pixel art. You can check out some of that at the twitter account.
  • Thunraz (Twitter) will be doing code.
  • Laguna (Twitter) will be doing code and music/sfx.

Last time we experimented a litte bit with unity3d and 3d first person game. Normally we create 2d games with beatiful programmer's art (aka "moving boxes") or pixel art.
This time, we will be going "back to the roots" using Haxe and Haxeflixel as well as FlashDevelop as an IDE and git for version control. Graphics will be done with Aseprite and sound will be done using SFXR and Reaper.

If you want to see what other project we did (mostly solo 1hgj by me), we would be pleased if you checkout our website.

gl, hf to everyone and see you on the other side!

Laguna

During the last week the magnificent number of almost 200 theme suggestions have been submitted and a total of more than 7000 votes were cast.

Now the second round of theme voting starts: Shortlist voting! This means theme submission is no longer possible for the 2nd Alakajam.
For the next week the shortlist voting will be active. In this phase, the ten most popular themes from the first phase will be up for everyones ranking. Here you can not simply up- or down-vote theme suggestions, but create a ranked list.

If you have not done yet, create an "I am in" Post. What tools are you using? Did you take part in previous gamejams? Tell the community a little bit about you and your goals for the upcoming 2nd Alakajam!

Laguna

The 2nd Alakajam will happen between Feb 23rd to 25th. Until then the theme voting happens. The theme for the jam will be decided by the community. That means, you can submit themes you like and vote for the themes of other participants. All you have to do is to create an account and start to submit and rate themes.

The voting process

  • For one week (starting Feb 9th) you can submit up to three theme suggestions. Everyone else will be able to rate your suggestions positively or negatively.
  • After one week (at Feb 16th) suggestions will be closed. The top ten themes will be made public and everybody can vote for them in order of preference.
  • The final theme will be announced with the launch of the jam (at Friday Feb 23rd, 7pm) with an announcement video.

Things to do

Laguna

The 2nd Alakajam is going to happen February 23rd to 25th! This gives you the opportunity to make your game, from scratch, in just a weekend.
It doesn't matter if you are a seasoned pro or a total beginner, if you like video games and are motivated to create your very own game, keep reading.

Schedule

  • Feb 9th to Feb 23rd: Theme selection. You can submit theme suggestions for the jam and vote for all other suggestions. (Note: this closes two days early to give us time to produce the announcement video)
  • Feb 23rd 7pm UTC: The jam is live. And it starts with the theme unveiling at 7pm UTC.
    You can join either for the competition or the unranked jam.
  • Feb 23rd to Feb 25th: You want to join the full competition? These are your (or your team's) 48 hours to create an awesome game.
  • Feb 23rd to Feb 26th: If you are not in for the competetive aspect or want to go for a relaxed weekend, you can create a game during the 72 hours of the unranked jam.
  • Feb 25th to Mar 11th: Playing other's games and voting. For two weeks all entrants are invited to play, rate and comment on other peoples games.
  • Mar 11th: The results from game voting are released and the winners are crowned!

Rules

All rules can be found under the help tab:

Alakajam rules

How to enter

Entering the 2nd Alakajam is easy! Just decide whether you want to do the competition (48 hours) or join the unranked jam (72 hours). All you need to do is to create an account. Then you can enter the event, suggest themes and/or vote for themes and submit your game after the jam.

It would be nice if you share a small "I am in" blog post presenting yourself or your team. What language, engine and tools will you use to create an awesome game? What are your expectations for the jam? Let us and the community know!
And if you are using Twitter or Reddit, spread the word about the 2nd Alakajam.

Laguna

Hi there,

At first I want to shout out a big thank you to the organizers for setting up this site. It feels great and I hope it will be a great place for guture jams!

Due to personal time constraints, we worked on the game throughout saturday. We started at around 12:00 and finished at 22:00, when I had to go for the next gamejam, the one hour game jam. So we worked roughly 10 hours on the game, which is quite short.

Normally we do 2d programmer's art or pixelart games (if you are interested, check out our website. This time, we tried a 3d game using unity. It worked out quite nicely and we are pretty happy with the result. The big drawback is, that there is not that much gameplay, which is mostly to our time constraints. Nevertheless, working in 3d was a completely different kind of monster, which was really enjoyable. @Thunraz created all the models, while I worked in the engine and got the gameplay, LevelDesign and sounds (thx to freesounds.org) up and running. That worked out quite well as merging scenes in unity seems not feasible at all.

You can play Alchemy Guy on windows or webGL. => click to play and rate

Laguna

Hi there,

We are in! As a two people indie gamedev team, we took part in LD regularly since August 2013. This time we will be going for unity and something 3d, probably a shooter.

You can view our portfolio at https://runvs.io/Games

Good luck to everyone and see you on the other side!