AdroitConceptions

AdroitConceptions #1152

Joined 5 years ago

Wowie 4 - Hunt for the MacGuffin
by AdroitConceptions
on Submission to Wowie Jam 4.0
Solo
Return to the Glade in the Sky
by AdroitConceptions
on Ludum Dare 50
Solo
Stuck in a Loop
by AdroitConceptions
on Ludum Dare 47
Solo
Endless Car Runners
by AdroitConceptions
Solo
Wowie - Buzz Grove
by AdroitConceptions
on Submission to Wowie Jam 2.0!
Solo
LD45 - Welcome to Nowhere
by AdroitConceptions
on Ludum Dare 45
Solo
Artificer's Journey
by AdroitConceptions
Solo
Point of No Return Bomb Squad
by AdroitConceptions
on Submission to Timdred Jam - C...
Solo
Journey to the Sun Valley Temple
by AdroitConceptions
on Submission to Weakness Week 2019
Solo
Riddles of Sacrifice
by AdroitConceptions
on Ludum Dare 43
Solo
S.P.A.C.E. Module Collectors
by AdroitConceptions
on Ludum Dare 42
Solo
12Games12Weeks - 12 - RTS
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 11 - WRPG
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 10 - Action Adventure
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 9 - Fighting
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 8 - JRPG
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 7 - FPS
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 6 - 3D Platformer
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 5 - 2D Puzzle Platformer
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 3 - 2D Platformer
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 4 - Color Matching Puzzle
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 2 - Top Down Shooter
by AdroitConceptions
on 12Games12Weeks
Solo
12Games12Weeks - 1 - Racing
by AdroitConceptions
on 12Games12Weeks
Solo
Prototypes and Dust
by AdroitConceptions
on Ludum Dare 41
Solo
Jim's Jam Aerial Delivery Service
by AdroitConceptions
on Submission to JimJam: All Gam...
Solo
Spatium Calorem
by AdroitConceptions
on Ludum Dare 40
Solo
LD39 Entry - Artifact Dive - Procedural Generated top down shooter/explorer
LD39 Artifact Dive
by AdroitConceptions
on Ludum Dare 39
Solo
Into the Mirror Temple - Mirror Game Jam
by AdroitConceptions
on Submission to Mirror Game Jam
Solo
Glade in the Sky
by AdroitConceptions
on Ludum Dare 38
Solo

I did it? 0

AdroitConceptions • 5 years ago 

Busy weekend, but wanted to throw down 2 hours or so to put together a game for the jam.

I figured I could throw together a simple 2D platformer were your climbing a tower and get a small amount of polish inside 2-3 hours. Instead I spent 1.5ish hours dealing with issues with an updated Unity version (I had updated because of a SSAO issue that existed in prior version). I ended up having to work on the project in 2 different vesions of unity (Tilemap editor only worked in the older version, all the input code only worked in the newer version).

This morning, I decided to try one sub version back from the 'newest' version and with some uninstalling/reinstalling/etc of packages in the package manager, I managed to get a version of unity that worked for both.

I got a level build… might be slightly inspired by 'Getting Over It,' but no audio/polish/etc. oh and your a cube, because ofcourse you are ;).

Well. I guess not to bad for about 3 hours of work with much of it spent fighting with Unity and an apparent lack of regression testing before versions are put out.

Definately not the game I am most proud about, but I am happy to have got something submitted.

Postmortem - Artificial Elemental Expedition Prototype 0

AdroitConceptions • 5 years ago 

What Was My Goal?

My goal was to create a game that involved flying between worlds and overcoming challenges. Throw in some dialogue. Shake and Stir.

What Went Well?

  • I managed the flying between worlds, the related level transitions and some basic dialogue in regards to the shopkeepers.

What Went Not So Well?

  • I overscoped. The game concept was probably to big for a single person over a game jam weekend. Especially when combined with the schedule of the Jam. I ended up with nothing more then stubs for most of the levels, with not much intresting to do with them.
  • Modeing/art, as usually, for me didn't go very far.
  • I didn't manage to have time to create a quality main menu or options menu (I have code to support x/y invert on the camera and audio channel level slidders, but I didn't have time to wire it all up)

What Did I Take Away?

  • I have already got some good feedback regarding the core idea (flying between worlds and overcoming challenges) even with the roughness of the presentation and the incompleteness of the levels.
  • I think I have a functional core loop, just needs some expansion (few more connected and varried mechanics) and some levels to do with it (and the ovious art upgrades).
  • After spending a few hours fleshing out the levels that were only stubbed in, v1.1 is a much fuller and varried experiance, which got to about the level I was hoping to get with my levels.

Artificial Elemental Expedition Prototype is Complete 0

AdroitConceptions • 5 years ago 

I overscoped (again - seems to be a thing), but did manage to get the whole game done, just not to the level of polish I was hoping. I am excited to have implemented a save/load system, Dynamic(ish) UI for on screen controls between KB/Mouse vs Joystick.

Hello! 4

AdroitConceptions • 5 years ago 

Hello Alakajam!

My name is Jason. I have been making games in my spare time for around 2 years now (after a long break… I remember doing a few on a Lazer128 in basic and one in c/c++ in high school). Mostly Gam Jams, but I also did a 12 games in 12 weeks challenge a while back.

I am going to be watching for the theme and will be making a game if I can find some time to put into it this weekend.

Looking forward to seeing what everyone makes!

Frequently Used tools: Unity, VSCode, Blender, GIMP, Audacity, LMMS, Abundant Music, ChipTone

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