Tower Climb

2D platformer - Climb to the top of the tower

A quick game (under 3 hours) mostly spent fighting Unity because of a version update, but I wanted to submit something.

Voting results

Overall
25th
89%
4.222
Graphics
25th
89%
2.889
Gameplay
25th
89%
4.111
Originality
25th
89%
2.667
Theme
25th
89%
5.000

This game entered in the Solo competition (27 entries).

Comments (11)

Epicnez
 • 4 years ago • 

The jumping was sometimes a bit wonky, but I got used to it. I like the simplistic graphics, the controls were smooth, and the level design in good. Good job!

Kaizo
 • 4 years ago • 

Fun game, sometimes you can't move backwards, but nice game overall.

benjamin
 • 4 years ago • 

I have a "failed to load mono" error here !

( EDIT ) Extracting the game again fixed it, thx !

AdroitConceptions
  • 4 years ago • 

@benjamin, what file did you try to run? Should be TowerClimb.exe. did you extract the whole folder or just the .exe file?

I had some sucessfully run the windows version not but 60 minutes ago, so I know it works, I suspect there was some extraction or file issue. Else a screenshot of the error message would be helpful.

Wazz
 • 4 years ago • 

Sorry to hear about your problems fighting unity. I understand this was a qucik submission so I wont go too in depth on feedback.

Pros:

  • Functional platformer design, with platforms spaced with the players jump height in mind.
  • Clean design prevents any player confusion

Cons:

  • Sometimes get stuck in the floor
  • Falling can feel a little floaty, perhaps gravity could be stronger?

Also, I found that you could scale walls be running into them and hitting jump. Is this an intended feature? I kind of liked it, and could see it developed as a full mechanic in another game.

benjamin
 • 4 years ago • 

Well that was simple but the tower design itself was fun enouh to make me want to go to the top !

AdroitConceptions
  • 4 years ago • 

@Wazz,

yes, I noticed the stuck in the floor in testing, but wasn't sure what the issue was directly and didn't have the time to figure it out. The wall jumping was acidental, I know why it happens (the grounding check is catching the walls). I tested it and couldn't find any bit in the game were it really broke anything or let you take any meaningful shortcuts, so I didn't wory about it.

on the fighting Unity… I guess that is what i get for trying a new version of unity out when planning on spending less then 3 hours for a jam game and finding that apparently Unity didn't regression test it… eventuall found a version of unity that all the tools I needed all worked (all unity packages at that).

wiekafe
 • 4 years ago • 

I liked the level design, the controls and camera movement seemed a bit nauseating at first, but eventually i liked the controls. Maybe mechanics, like a double jump could give the game a bit more flavor, but i liked it nonetheless!

dwemthy
 • 4 years ago • 

I was successful!
The slipperiness on the platforms made parts of it fairly challenging, and the level was laid out well to be able to take a couple short cuts by wall jumping but not bypass everything.

RocketRager
 • 4 years ago • 

3 hours to make a game it's not much ^^ GG

DictorDro
 • 4 years ago • 

Decpite game was made under 3 hours, it's turned out pretty good platformer!
But it's weakly refers to the theme, maybe you should design it more in tower / castle style

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AdroitConceptions

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