Over the past week-ish, I've been working on my own game engine from scratch in C and OpenGL. I decided to tackle Alakajam as a way to push me to implement the basics for Friday, identify any issues, and figure out what I still need to add (which is a lot).
So far, all the engine can do is create a window with an OpenGL core context (3.3), and handle input. And only on Windows. This means I'll be writing a lot of raw OpenGL this weekend. I'm not sure if I'll finish in time, but I have a growing list of what to implement into the engine next.
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While it may look like colours, these are simple textures (literally just coloured blocks) that I'm changing using the 0, 1, and 2 keys. It is meant to be square, but I haven't learnt about coordinate systems, yet. That's one of the plans for today.
- Learn about transformations, and get the object moving based on player input
- Learn about coordinate systems
- Stretch: Get multiple objects spawning on screen