parallax seems glitchy but gameplay is ready !!
Just need to do something for next day, so I am going jam. Looks like it's my first jam, where I totally unprepared, I even haven't repository.
Here are tools: Unity, Aseprite and inspiring metal.
Also my friend @long-as-python going to participate in Trijam #58 parallel with me(ye, we chill in discord).
performance test:
Pheeew huge relief for me: after trying a first approach at implementing a minecart system and seeing the physics completely fail, I finally managed to put something together. Now on to actual gameplay…
First alakajam, not sure what this will turn into but currently working on an active physical ragdoll penguin style game. Hoping to get a sort of gangbeasts style controller together in the next 24 hours but who knows if thatll work out!
Ill post back with a gif later
It's swimming!
Gotten the first few levels done, so tomorrow I might get another couple done, and then do some graphic and musical polish. Puzzle gameplay mechanics all work, so I'm pretty pleased.
So me and @Juutis decided to take a stab at some procedural stuff this jam. We are trying to create a sort of a roguelite. Here's the dungeon generator at its current form:
As you can see it takes a couple of tries to find a suitable configuration of rooms (I've set it to require at least 3 rooms for now so that there is an end and a start). I'm also removing dead ends because they do not good gameplay make.