Posts

Diving in my code right now :) 2

benjamin • 5 years ago on 8th Alakajam! entry  The Merciless Deep

parallax seems glitchy but gameplay is ready !!

Hope it's not too late, cuz I'm in! 0

Team-on • 5 years ago on 8th Alakajam! 

Just need to do something for next day, so I am going jam. Looks like it's my first jam, where I totally unprepared, I even haven't repository.
Here are tools: Unity, Aseprite and inspiring metal.
Also my friend @long-as-python going to participate in Trijam #58 parallel with me(ye, we chill in discord).

Explosions! \o/ 0

DaFluffyPotato • 5 years ago on 8th Alakajam! entry  Aeroblaster

performance test:

you feel a light breeze 1

Minecarts! 0

Wan • 5 years ago on 8th Alakajam! entry  Rockslide

Pheeew huge relief for me: after trying a first approach at implementing a minecart system and seeing the physics completely fail, I finally managed to put something together. Now on to actual gameplay…

Making a ragdoll penguin game 1

Glitch • 5 years ago on 8th Alakajam! 

First alakajam, not sure what this will turn into but currently working on an active physical ragdoll penguin style game. Hoping to get a sort of gangbeasts style controller together in the next 24 hours but who knows if thatll work out!

Ill post back with a gif later

Whale whale whale 1

TimTips • 5 years ago on 8th Alakajam! entry  Whale whale whale, ...

It's swimming!

Progress with my puzzle game 0

Mr. Chocolate Salmon • 5 years ago on 8th Alakajam! entry  I.C (Depth Puzzle)

Gotten the first few levels done, so tomorrow I might get another couple done, and then do some graphic and musical polish. Puzzle gameplay mechanics all work, so I'm pretty pleased.

taking tiny steps 0

Dungeon generation 0

bradur • 5 years ago on 8th Alakajam! entry  Zarguuf's Cellar

So me and @Juutis decided to take a stab at some procedural stuff this jam. We are trying to create a sort of a roguelite. Here's the dungeon generator at its current form:

As you can see it takes a couple of tries to find a suitable configuration of rooms (I've set it to require at least 3 rooms for now so that there is an end and a start). I'm also removing dead ends because they do not good gameplay make.