Been my first GameJam ever I tried to go with something easy and that would make me feel more comfortable, so I opted for using Phaser 3 as a framework.
Javascript is a language that I feel comfortable with, and well, actually I'm using Typescript, because of some tutorial I follow and to have better intellisense and errors highlight. While this made things a bit slower, I'm getting there.
I wasn't particulary happy with the theme, but to be honest, none of the 10 final themes inspired me too much.
I'm making a simple Pipes game, I know, nothing original, nothing new and very simplistic. But for a Solo Dev and first Jam I though it's better to have something that drop and give up.
Hopefully I can continue with some features that are needed, and creating different levels tomorrow. Maybe even redo some graphics.
Trying to extend my pico scripts a bit more to do something more action-based.
So far:
My current thematic vision is having the players reach cellphones to make calls to rescue people. Might change, I'll go to environment generation next. :)
For this Alakajam I am focused on creating a Cutscene Editor tool for my framework; Turtle Brains. It will be a fully featured editor with undo/redo and the ability to manipulate time and space for the sprites and objects that build a cutscene. With this tool I plan to make a very small game from cutscenes I create while testing.
Come join live and see what it is all about; https://www.twitch.tv/timbeaudet
Tools being used:
Visual Studio
Visual Studio Code
Custom Framework
Photoshop
We are working on a minimalist game. Spin and Connect.
Using:
I've got no clue what I'm doing, but I've got an idea and I'm not afraid to use it.
Hey there,
I've already participated in 2 Alakajams by the past but I don't have much time with me because of work.
But I'll try to do something nonetheless !
I'll be using my own game engine written in Typescript that I hope to get ready in time for the jam.
Main toolset:
Super excited for our 4th Alakajam! As usual I'll be using Ableton as my DAW and a variety of instruments and noisemakers in the process.
This Alakajam happens to coincide with a long national holiday weekend here in Finland, so we're happy to have today off to clean up, relax, plan our meals a bit, and prep our workstations for the weekend.
This is just so you can avoid making the same game as I do ;)
We are Back!
Really excited for this Jam! 72 Hours! So much more time to work!
First time streaming! Check out the "streamers" tab at the Event Dashboard!
You can follow me at twitch.tv/MatchaMazeCoding
Entering as a Team with Oliminor.
Style: Retro, Pixelart
Game Engine: Unity
Graphics: Aseprite, Krita
Sound: Bosca Ceoil, Vegas Pro, Sound Forge
Team of 2.
Due to my day job I won't be able to jam 100%, but will do the best I can!
Good luck to everyone!