Posts

First GameJam ever! - Working on a little something 0

MrAmericanMike • 4 years ago on ScoreSpace x Alakajam! entry  HundredPipers

Been my first GameJam ever I tried to go with something easy and that would make me feel more comfortable, so I opted for using Phaser 3 as a framework.
Javascript is a language that I feel comfortable with, and well, actually I'm using Typescript, because of some tutorial I follow and to have better intellisense and errors highlight. While this made things a bit slower, I'm getting there.

I wasn't particulary happy with the theme, but to be honest, none of the 10 final themes inspired me too much.

I'm making a simple Pipes game, I know, nothing original, nothing new and very simplistic. But for a Solo Dev and first Jam I though it's better to have something that drop and give up.

Hopefully I can continue with some features that are needed, and creating different levels tomorrow. Maybe even redo some graphics.

Webiwebweb 0

Something sidescrolling shooter 0

Odrez • 4 years ago on ScoreSpace x Alakajam! entry  Alien Callection

Trying to extend my pico scripts a bit more to do something more action-based.

So far:

  • Main character
  • Movement
  • Shooting
  • Movement while shooting

My current thematic vision is having the players reach cellphones to make calls to rescue people. Might change, I'll go to environment generation next. :)

I am LIVE programing a tool for my custom C++ engine! 0

TimBeaudet • 4 years ago on ScoreSpace x Alakajam! entry  Cutscene Editor (unfinished)

For this Alakajam I am focused on creating a Cutscene Editor tool for my framework; Turtle Brains. It will be a fully featured editor with undo/redo and the ability to manipulate time and space for the sprites and objects that build a cutscene. With this tool I plan to make a very small game from cutscenes I create while testing.

Come join live and see what it is all about; https://www.twitch.tv/timbeaudet

Tools being used:
Visual Studio
Visual Studio Code
Custom Framework
Photoshop

Spent 3 hours on this logo already. 0

YongBoi • 4 years ago on ScoreSpace x Alakajam! entry  o-CoO

We are working on a minimalist game. Spin and Connect.

Using:

  • Unity
  • Adobe Illustrator
  • Audacity

So it seems I'm in. 0

Corbarrad • 4 years ago on ScoreSpace x Alakajam! entry  This Game under Maintenance

I've got no clue what I'm doing, but I've got an idea and I'm not afraid to use it.

I'll try to enter this time ! 0

Call_in • 4 years ago on ScoreSpace x Alakajam! 

Hey there,

I've already participated in 2 Alakajams by the past but I don't have much time with me because of work.

But I'll try to do something nonetheless !
I'll be using my own game engine written in Typescript that I hope to get ready in time for the jam.

Main toolset:

  • Text: VS Code
  • Graphics: PyxelEdit and/or Affinity Designer
  • Music/Sounds: Bosca Ceoil

Music and SFX station at the ready! 0

dorkulon • 4 years ago on ScoreSpace x Alakajam! entry  Hello, Operator?

Super excited for our 4th Alakajam! As usual I'll be using Ableton as my DAW and a variety of instruments and noisemakers in the process.

This Alakajam happens to coincide with a long national holiday weekend here in Finland, so we're happy to have today off to clean up, relax, plan our meals a bit, and prep our workstations for the weekend.

My game ideas for all 10 themes 0

thomastc • 4 years ago on ScoreSpace x Alakajam! entry  OVID-20

This is just so you can avoid making the same game as I do ;)

  • Cards: a top-down, turn-based, deck-building Kard Racing game. If that doesn't sound intriguing, I don't know what will. Hot seat multiplayer would be best for the game, but not for streamability, so I might have to add a ghost car mode.
  • Orbit or Satellite: a golfing game, but in space, with orbital mechanics.
  • Heights: going up in a hot air balloon while avoiding obstacles. Sounds boring so this idea needs more work.
  • Swap: defend buildings against enemies on a grid like Into The Breach, but you have no units; instead, you can view your enemies' moves ahead of time and swap them to your advantage.
  • Paint: a vertically scrolling bullet hell shmup where you have a paintball gun which you can use to paint enemies. Their colour affects their properties and behaviour. This idea also needs more work.
  • Connections: grow and maintain a telephone grid in the style of Mini Metro, place cables and switches, avoid dropping calls or running over capacity.
  • Teleportation: another Into The Breach inspired game, where your units have no attack but can only teleport to block/deflect enemies' attacks.
  • Time: an Asteroids clone but with special relativity and a low light speed. Space compression, time dilation, redshift/blueshift.
  • A Single Room: an escape room puzzle. No highscores and no streamers. I don't like this theme and don't know what else to do. Please don't vote for it.

4th Jam, first stream! 0

MatchaMaze • 4 years ago on ScoreSpace x Alakajam! entry  Rangers of the Cursed Land

We are Back!

Really excited for this Jam! 72 Hours! So much more time to work!

First time streaming! Check out the "streamers" tab at the Event Dashboard!
You can follow me at twitch.tv/MatchaMazeCoding

Entering as a Team with Oliminor.
Style: Retro, Pixelart
Game Engine: Unity
Graphics: Aseprite, Krita
Sound: Bosca Ceoil, Vegas Pro, Sound Forge

Team of 2.

Due to my day job I won't be able to jam 100%, but will do the best I can!
Good luck to everyone!