timbeaudet

timbeaudet #14

Joined a year ago

Entries

BusTown
by timbeaudet
Solo
on Sopajam
Scrapyard Racing
by timbeaudet
Solo
on October Challenge 2010 More
Flight
by timbeaudet
Solo
on MiniLD 59
Basic Pong
by timbeaudet
Solo
on MiniLD 58
simpleYEUI
by timbeaudet
Solo
on MiniLD 25
Haunted Room
by timbeaudet
Solo
on Ludum Dare 37
Ancient Robots
by timbeaudet
Solo
on Ludum Dare 36
Elemental Shift
by timbeaudet
Solo
on Ludum Dare 35
Ascending Roots
by timbeaudet
Solo
on Ludum Dare 34
Burden
by timbeaudet
Solo
on Ludum Dare 33
Portal Miner
by timbeaudet
Solo
on Ludum Dare 32
Precise Shot
by timbeaudet
Solo
on Ludum Dare 31
Feeding Time
by timbeaudet
Solo
on Ludum Dare 27
Cracked
by timbeaudet
Solo
on Ludum Dare 23
10 Yards Alone
by timbeaudet
Solo
on Ludum Dare 22
Escape
by timbeaudet
Solo
on Ludum Dare 21

Latest posts

timbeaudet

A lak a jam or Al a ka jam?

timbeaudet

Hello friends and jammers,

I've been unable to rate other games this time around due to family obligations, trying to still get my game ranked, so if you could take a few minutes to grab Dark Archer and rate it. Dark Archer is available on Windows, Mac or Linux and was a game from scratch based on my 7 week concept to release: Archer

Thanks for the help!

timbeaudet

I was hoping "Don't Stop" was going to be the winning theme. You know, for something to do with cars, or rather busses and boats. But when the "You Can't See Everything" was announced I had an immediate draw to extend the Archer game I just spent 7 weeks creating. Obviously just adding a feature to a built game is against the rules and spirit of a game jam, so I would have to find a way to cut some corners and build it in much shorter time.

Luckily due to experience and knowing how the big project was structured it took a mere 4 hours to get get basic control, arrows flying, arrows colliding with ground and arrows colliding with an entity, spiders. This includes extremely basic/roughed out art.

timbeaudet

I'm In!!!

Live streaming my Alakajam tonight and tomorrow, with a little on Sunday.
I'll be using C++, TurtleBrains, Illustrator, and some other random things (Tiled, Audacity, VS Code)

Check me out now: https://www.twitch.tv/timbeaudet

timbeaudet

Well it seems my internet finally came back on after Irma tore through Miami. So I've done about 4 hours work today and taking a very relaxed approach to this jam. Made some art earlier today, for once before starting to work on code. Here is a few of the animations / sprites I've worked on so far:




I've been using PyxelEdit for the art, and of course C++ / TurtleBrains for programming. Player can move around, throw bombs and collect coins. Bats not yet implemented. Later today or tomorrow I will continue to add win/lose states and somehow randomly generating coins/bats for gameplay!