Posts

Preparing for Alakajam Tournament 0

bradur • 1 year ago on 7th Alakajam Tournament 

So since our game Path of the Shaman is going to be one of the tournament games we thought it could use some tweaks. Here's a list of fixes that the Post Jam Fix (WebGL) has:

  • Local high scores for both modes
  • Fixes for some freezes
  • Music no longer starts from the beginning after a restart but instead keeps on going
  • Endless mode changes (the one that should be played in tournament!):
    - Now starts faster and has a faster max speed.
    - Speed indicator to see how fast the game is going.
    - The slow "prepare for controls" animation is now only enabled in story mode. Should make endless mode feel snappier.

Happy shrooming!

My first Alakajam! 2

netervati • 2 years ago on 14th Alakajam! entry  Parazyte

Just submitted my first alakajam entry a day ago.

It was fun, but stressful at the same time. I basically wrote the game's framework in vanilla javascript during development (except for the audio which was handled with Howler.js). I really tried to follow the OOP pattern, but ended up with a bloated file and a messy code. Here's the spaghetti source code for anyone who's interested to tinker it. Also, the game is not balanced. The first wave is difficult, but past that everything is basically a cake walk. I'll make some updates after the event.

Still, this was an amazing experience. I'm looking forward for the next alakajams.
Good luck everyone!

Post Mortem 0

cloakedninjas • 2 years ago on 14th Alakajam! entry  Truffle Kerfuffle!

It's the day after the jam..

We're quite proud of Truffle Kerfuffle!, but we did have bigger plans. Time was against us and we didn't have much left to balance things. Our original goal was to have multiple foxes patrolling the map, and you would need to head back to your little Piggy Shack to deposit the truffles you'd found. When a fox would attack you, it would steal a bunch of truffles and you would need to go to it's den to recover them. We also toyed with the idea of having a slowing mechanic, the more truffles you carried, the slower you'd be able to move.

There's a few glitches, but hopefully no game-breaking bugs!

Happy forraging 🍄

Progress report 0

heyheyhey • 2 years ago on 14th Alakajam! entry  Ivana, Igor, and the Dragon

There is so much left to do. This is supposed to be some dame standing near a fire:

Finished Fido Loves Fungi for Fun 0

Flipsy • 2 years ago on 14th Alakajam! entry  Fido Loves Fungi

…and we've finished our first Alakajam with the wonderfully weird Fido Loves Fungi. Can't wait to play all your games, goodluck with the final push!

Fido Loves Fungi

End of day 2! 0

DaFluffyPotato • 2 years ago on 14th Alakajam! entry  Gleamshroom

I've just got the audio left to do! I'm really happy with how the visuals turned out.

Personal Logbook - Updates 1

Luckius_ • 2 years ago on 14th Alakajam! entry  Fungi vs. Bugs

First update

  • Started my project by doing "artwork" (sprites and stuff), and then adding some of them into my Godot project.
  • Created a custom grid class, because the Tilemap node wasn't satisfying enough.
  • Added some of the core things for my game.
  • Fixed a lot of small but game breaking bugs.

Can't show anything because I can't use hyperlinks yet. 1 day left, already tired, but not giving up yet.

Spoilers (if you don't want to know what my game is about (yet), don't read) : It's a Plants vs. Zombies type of game, but instead
you use mushrooms/fungi to fight against insects that are fungivore (snails, termites, beetles, and slugs) ! :D

Progress Report 2

heyheyhey • 2 years ago on 14th Alakajam! entry  Ivana, Igor, and the Dragon

I was completely paralyzed yesterday — was hoping to put a dent into it, but I never got started. This morning I looked into using Twine but decided on my own framework, REPLICA 1.3. I have some of the basics in place:

Regardless, Twine looks very good — I may use it next time. For now, I stick with what’s familiar to me.

Progress is going... not well. 4

laaph • 2 years ago on 14th Alakajam! 

I had Friday off, so I thought I'd throw some ideas around before the theme was selected. I made a controller for the player, except it wouldn't work at all. I could get the player moving around, but colliders wouldn't work. Or colliders would work, but I'd get strange behaviour, like the player being tilted just enough towards the sky so that it would fly up to the air, and gravity not seeming to work.

Variations in my code look like so:

        //rb.AddTorque(Vector3.up * r);
        transform.Rotate(Vector3.up * r);
        //rb.MoveRotation(Quaternion.Euler(Vector3.up * r));


        //transform.Translate(Vector3.forward * s);
        //rb.velocity = transform.forward * s;
        rb.AddForce(transform.forward * s); 
        //rb.MovePosition(transform.position + transform.forward * s);

Transforms on the rigidbody (abbreviated here as rb) work with collisions, but do not result in the motion I am looking for (most notably, staying on the ground!). Moving the transform itself does not respect collisions.

The next thing I did was delete the scene I was working in. So I can't make an animated gif of the various things the player did. I don't know how I deleted it, but I can't find the scene anywhere. I hadn't made prefabs of anything, so lots of stuff was lost.

Next, I modeled a mushroom in blender. "Model a mushroom in 3 minutes!" the advert for the video said, but it took me closer to an hour. However, upon importing said mushroom to Unity (and find the scene disappeared), I find the normals of the mushroom cap are inverted.



I can't seem to include images here, otherwise you'd be looking at a mushroom and the inside of a head of a mushroom. (Edit: It appears that the brower I am using, Brave, is not showing the images, but Firefox does show the images. So your mushrooms may vary. Let me know if the normals are working on the second image.)

I've been programming in Unity for years (my first global game jam was in 2012 with Unity) and yet today I feel like a beginner all over again. I've been mostly doing 2D stuff, and today I am recognizing how much easier the 2D stuff is.

Today has been rough. Even the man pages are returning error messages instead of telling me how use things.

End of Day 1 2

DaFluffyPotato • 2 years ago on 14th Alakajam! entry  Gleamshroom

I made a thing…

(might take a moment to load)