Success! My first 3 hours have gotten me far! I now have a working prototype of my game! This is really the first project I've done that wasn't based off of a tutorial of some kind, so it's taking a long time. I hope I can make it look good by the deadline!
Spent my entire day thinking up ways to improve the game's preformance stability and made some more sprites.
I can't believe I didn't Jam before this. This is loads of fun.
Also learning a lot in the process.
2 down, 4 to go!
I just have a few more world gen segments to finish. After that, I have add eye candy and audio.
The gif recorder added a white bar to the gif because I had to change the recording area while I was playing since I got a vision powerup.
If the gif is taking forever to load (it's 8MB), click here for the MP4 version.
Not something I'd usually go for, sidescrolling plaforming, but out of all the ideas it seemed the most functional and elegant.
The falling bits are still missing, mind you.
Graphics are coming in by team member 2! Higher quality than my usual outings, I'd wager… To save my life.
I'm here! I'm working with Twine for this jam, so when "falling" was announced, I was stumped. I was still at work for a few hours at the beginning, but by the time I got home I had a basic idea of what to do.
Progress so far! Since Twine is text based, I'm not using any graphics (or sound), so I decided to get a sense of "falling" by using a timer. The player will have between 30-60 seconds to get through what parts of the story they pick and then see where that gets them when the game ends. I'm inspired in part by Queers in Love at the End of the World.
It took me a few tries to implement a timer, made even harder since I had limited access to the internet yesterday. The way I initially wanted to use the timer didn't work with how the Twine format works, but I have a timer now and it's functional, which is what matters!