Posts

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Odrez • 3 years ago on ScoreSpace x Alakajam! entry  Alien Callection

I needed simple box collision today, happy with the result and definitely reusable for the future :)

tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.


Progress after day 1. Working title is "Contact Tracing" 0

thomastc • 3 years ago on ScoreSpace x Alakajam! entry  OVID-20

Very literal connections going on here. I think this may be my most on-theme entry so far.

First GameJam ever! - Working on a little something 0

MrAmericanMike • 3 years ago on ScoreSpace x Alakajam! entry  HundredPipers

Been my first GameJam ever I tried to go with something easy and that would make me feel more comfortable, so I opted for using Phaser 3 as a framework.
Javascript is a language that I feel comfortable with, and well, actually I'm using Typescript, because of some tutorial I follow and to have better intellisense and errors highlight. While this made things a bit slower, I'm getting there.

I wasn't particulary happy with the theme, but to be honest, none of the 10 final themes inspired me too much.

I'm making a simple Pipes game, I know, nothing original, nothing new and very simplistic. But for a Solo Dev and first Jam I though it's better to have something that drop and give up.

Hopefully I can continue with some features that are needed, and creating different levels tomorrow. Maybe even redo some graphics.

Webiwebweb 0

Something sidescrolling shooter 0

Odrez • 3 years ago on ScoreSpace x Alakajam! entry  Alien Callection

Trying to extend my pico scripts a bit more to do something more action-based.

So far:

  • Main character
  • Movement
  • Shooting
  • Movement while shooting

My current thematic vision is having the players reach cellphones to make calls to rescue people. Might change, I'll go to environment generation next. :)

I am LIVE programing a tool for my custom C++ engine! 0

TimBeaudet • 3 years ago on ScoreSpace x Alakajam! entry  Cutscene Editor (unfinished)

For this Alakajam I am focused on creating a Cutscene Editor tool for my framework; Turtle Brains. It will be a fully featured editor with undo/redo and the ability to manipulate time and space for the sprites and objects that build a cutscene. With this tool I plan to make a very small game from cutscenes I create while testing.

Come join live and see what it is all about; https://www.twitch.tv/timbeaudet

Tools being used:
Visual Studio
Visual Studio Code
Custom Framework
Photoshop

Spent 3 hours on this logo already. 0

YongBoi • 3 years ago on ScoreSpace x Alakajam! entry  o-CoO

We are working on a minimalist game. Spin and Connect.

Using:

  • Unity
  • Adobe Illustrator
  • Audacity

So it seems I'm in. 0

Corbarrad • 3 years ago on ScoreSpace x Alakajam! entry  This Game under Maintenance

I've got no clue what I'm doing, but I've got an idea and I'm not afraid to use it.

I'll try to enter this time ! 0

Call_in • 3 years ago on ScoreSpace x Alakajam! 

Hey there,

I've already participated in 2 Alakajams by the past but I don't have much time with me because of work.

But I'll try to do something nonetheless !
I'll be using my own game engine written in Typescript that I hope to get ready in time for the jam.

Main toolset:

  • Text: VS Code
  • Graphics: PyxelEdit and/or Affinity Designer
  • Music/Sounds: Bosca Ceoil

Music and SFX station at the ready! 0

dorkulon • 3 years ago on ScoreSpace x Alakajam! entry  Hello, Operator?

Super excited for our 4th Alakajam! As usual I'll be using Ableton as my DAW and a variety of instruments and noisemakers in the process.

This Alakajam happens to coincide with a long national holiday weekend here in Finland, so we're happy to have today off to clean up, relax, plan our meals a bit, and prep our workstations for the weekend.