Slopoke

Slopoke #378

Joined 4 months ago

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Slopoke

Because I don't believe I'll be awake before submissions are over, I've submitted what I've finished tonight, and while it could be more polished, I quite like the finished product (even if the puzzles are pretty lackluster and drag on too long).

It can be found here.

Slopoke

Aside from a few issues and adding a start screen and end screen, all that's left to do is add more levels… which'll probably be harder than I'm imagining.

Slopoke

Didn't get much done in the first day because I spent most of it trying to figure out a line of sight system that I ditched after a few hours of failure. Instead I've gone with this weird system where you can only see the 9 tiles around any space that you've previously been.

Since that didn't make sense as a sight system, the player is now a map maker.

If I have the time I might try to make some nicer tiles, but for now I'm just imitating the symbols used in ASCII roguelikes.

Slopoke

I will be using Löve2D and Gimp.