Connection Race

Time Trial Time!

(Unranked because the music was created using loops in GarageBand)

Welcome to ConnectionRace!

Just roll (and jump!) the ball around the stage, triggering waypoints where you find them. All waypoints triggered? That's your time!
But don't fall down: you'll need to try again AND time keeps ticking!

Note: the game file is pretty large (~15MB), so it might take a while to load.


  • [WASD] or (left) joypad stick to move;
  • [Space] or (A)/{south} button to jump;
  • [Esc] or (X)/{west} button to pause/return to main menu.


  • 4 stages;
  • Online leaderboards (using PlayFab);
  • Controller support (see browser support below).

Browser support:

Platform Chrome Safari Edge Firefox
macOS Full No support n/a Keyboard only
Windows Full n/a No support Keyboard only
Linux n/a n/a n/a Keyboard only

Note: I could only test using an XBOX 360 Controller.


  • 2020-06-21: first version
  • 2020-06-22 9:00AM : added a toggle on the main menu to disable music. Small UX change on main menu for leaderboards;
  • 2020-06-23 11:29AM : added Windows port (untested) and a WebGL port without PostProcessing and Anti-Aliasing (this should help if you experience bad performance/FPS).

Known issues

  • Refreshing of the leaderboards takes a few seconds. Don't panic if your super score is not immediately reflected, just give it some time (<10s usually).

Used tooling

  • Unity
  • Blender
  • Pixelmator
  • Logo using Logoist 3
  • Bfxr
  • GarageBand

Licensed assets

Jura font

Copyright (c) 2009, 2010, 2011 Daniel Johnson (
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:

Comments (17)

 • 4 years ago • 

Takes a while getting used to the camera. Sadly had to play it with no audio because there is no option to stop the music and have only the effects.

Did just 1 run for this reason. Submited my time.

 • 4 years ago • 

This was a fun little jam game :) Good job!

Mills !
(@Mills_Himself) • 4 years ago • 

Well… It seems fun, but it runs at 5fps on my computer, and sometimes there's bug when the screen become black and nothing happens. The music is correct, tho.

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 4 years ago • 

This was fun to speedrun. The perspective makes it quite difficult at times, especially with that final jump of the gauntlet, I fell through the ground a couple times when restarting, and at one point my jump glitched and I was sent flying into space. But apart from that it was alright :)

 • 4 years ago • edited • 

I'd love to give this a try however Unity GL doesn't work on any of my browsers unfortunately. Would it be possible to get a Windows Executable version if doesn't rely on anything Unity GL exclusive?

  • 4 years ago • 

@MrAmericanMike : I added a feature yesterday so you can disable music from the main menu if you wish. Perhaps you would like to improve your score? ;)
@Mills_Himself I've added a WebGL port without Post-Processing and Anti-Aliasing. That should have better performance. Perhaps you can try again?
@CFusion, I've added a Windows port. But it's a direct compile from my Mac. It is not tested on a Windows machine, so YMMV.
@durkulon and @mr_chocolatesalmon glad you had fun!

 • 4 years ago • edited • 

@maartene Windows versions works beautifully on my machine. Controls really well and is a fun challenge aiming for the best time. Just needs more tracks to playthrough.

 • 4 years ago • 

Will definetly try again this week.

 • 4 years ago • 

I played the WebGL version without any performance issue. The game is simple but it's fun trying to speedrun each level.
The camera can be tricky on some level and I feel like it lacked some movement ability such as some kind of dash or double to open up new possibilities in the level design and add more skill overall.
Good job :)

(@tolja003) • 4 years ago • 

played on WebGL, windows, chrome,and it worked just fine. Levels are good, music is fine, and it is pretty polished. Also, 3D model for waypoints is amazing

 • 4 years ago • 

It's a nice entry, the music fits the theme rather well too!
No issues for the web build for me neither, the only issue I encountered was that the "X" button wasn't doing anything.
Apart from that, I liked it, and tried to beat every record! (I am profoundly proud to say that I succeeded to get the 1st place in the 3rd level)

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 4 years ago • 

@CFusion I see how it is. Try beating my 29 seconds now ;)

 • 4 years ago • 

@mr_chocolatesalmon Haha, too good for me xD. I'll try again later though thats a significant lead you have

 • 4 years ago • 

Very addictive, funky music and some really neat graphical effects. Easy to pick up and lots of room for mastery.
Would like to see moving platforms move your ball with them (it threw me off the first time I encountered them) and perhaps slightly less glitchy jumping mechanics (you seem to be able to spam jump if you're next to a wall, if you want wall jumping perhaps propel the player away from the wall so it's a little more difficult?)

 • 3 years ago • 

You can't go wrong with physics games.
There were just a few bugs that other people already mentioned.

26 now /:

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 3 years ago • 

@CoherentNonsense respect. I can only get to 27. Good job

 • 3 years ago • 

Nice game. I found the main challenge the camera angle :) I enjoyed finding out how the jumps can be used to gain speed and skip certain parts - some good if challenging level design in there! Music fits and the game looks good!

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WebWindows (untested)Web (no postprocessing/AA)




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2@Mr. Chocolate Salmon0'27"002 
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