So, which classic puzzle did I use as inspiration this time? Take a gander and a guess.
A line in the wrong position and wrong angle stays white and disappears.
A line in the wrong position but correct angle becomes yellow and disappears.
A line in the correct position and correct angle becomes red and stays.
Try to find all of the red lines.
In other words… It is 2D Mastermind!
Just a few more things to do before audio. I'll concentrate on that this time as I got a taste for voice acting in the last Global Game Jam.
As my first puzzlescript game ever, there's been a bit of a learning curve, but things are going well. The gif exporter is busted for some reason, which is a real shame because all the cross-interactions between elements are fun to watch, but here's a screenshot of some of the spells interacting with each other:
I also got some better portrait artwork and a custom font done for the dialog scenes. It's time to sleep now, but I'll be spending all of tomorrow making puzzle levels!
I've found my idea! Mage vs elemental demons!
It's gonna be a 2D shooter where player are attacked by monsters of different elemental types, and the player must change magic types to defeat them! Got the mechanics working and some silly monster designs in mind! Hopefully I'll have time to submit!!
The combat uses a mouse based system where you quickly draw patterns to attack. The most simple of which is called "Wind Slash". It's just a simple line down and to the left.
I'll probably be streaming more dev around 11AM EST (16:00 UTC) tomorrow. Drop by if you can! :D
I'm making a game where it is a bullet hell, and you must absorb each element in order to fire that element. The three are RGB => Fire, Earth, Water. Here is a video of switching elements: https://www.youtube.com/watch?v=P4ueioE5R-g
I got the enemies and shooting stubbed in: https://youtu.be/nw_P5ARVLnQ
I'm going to get the full game playable with mana filling from enemy projectiles by mid day tomorrow
Unfortunately for me, the Jam started while I was still in School this morning, so I missed about 4 hours of work time. It didn't end up being that big of a problem though, as I still got plenty done today.
The idea I decided to make was a game where you run a Diner, and you have to cast different spells on your food to make them taste better or possibly worse. The customers will then rate and tip you based on how well you made the food, and you can learn how much or how little of each spell you should cast on different foods to get a better score.
Today I the main game screen built, and I've started to work on some of the mechanics of the game. Customers have a chance of walking into your Diner every couple of seconds, and you can click on them to see what they've ordered. You can also click on the some of the cooking equipment and utensils to open up a menu where you will be able to cast different ammounts and types of spells on your Food. I also got a little bit of the Graphics done, but I still have a long way to go.
Good luck to you all, I'm going to bed for now.