Well I promised daily updates, but I'll keep this one short because I didn't start my jam today. Last week was very busy, and I kind of crashed hard today because of it. I decided to take the day to just relax and play video games, to recover my energy before this seven day marathon kicks off. But I can only procrastinate so long, so I'll be starting tomorrow morning for sure!
I also looked into imagemagick and ffmpeg today, to get a decent lightweight mp4 to gif converter set up. The command line interface is easier for me, and it's just one line to get from a recorded OBS mp4 file to a trimmed, resized gif:
ffmpeg -i source.mp4 -r 15 -vf scale=360:-1 -loop 0 -ss 00:00:03.5 -to 00:00:30 output.gif
The options here let you set framerate (15 FPS, regardless of video input framerate), size (360px height with preserved aspect ratio width), and start and end times in seconds. This has been a bottleneck in previous jams for me, so I'm glad I sorted this out ahead of time. It takes about 5 minutes to record and upload a gif now, which means I'll be doing them in every post this week. See you guys tomorrow!
my teammate and I are here to dev about saving the planet and the power of veggies!
good luck fellow jammers
Being away from home this week I'm aiming for something small, so here's a couple rough game ideas I had to put aside, feel free to find inspiration in them:
The player has to transform a polluted city into a greener one. The view is top-down, tile-based. The gameplay consists in spending slowly refilling money by replacing tiles from certain types into other types, the goal being to reinvent the way cities are organized in order to pollute less.
Comments : It might take a while to get right in terms of balancing. The AI should be fun to code but a bit long to complete. And yes, you can probably win by replacing everything with parks, maybe the city population at victory time is your final score?
This could work either as a walking simulator (made with RPG Maker for instance), or simply a simple interactive story. Something visual like a top down RPG view with some interactions would probably work best though.
The player goes through a typical day. The first day plays itself without any choices, the protagonist having certain habits. A certain event makes them suddenly willing to change their routine for the better good. Throughout the next day and onwards the player is faced with multiple difficult choices. What's better for the environment might have a negative impact in the short term (especially in terms of comfort), but turn out helpful in the long run:
Various possible endings to that once the player has reached a green enough lifestyle. Maybe something to hint at an apparent uselessness of all the effort when there are industries nearby blasting waste at a different scale…
I tried to convince friends to participate with me, but it didn't work. So I'm going it alone. :)
This is also my first Alakajam!
I have some vague ideas about making a strategy game, but not sure about the mechanics yet. I'll use:
Really looking forward to this one! :)
I am new to game jam so, I really to participate to this.
The theme is really meaningful and I want to try to do something about it. Mainly a designer, but in a week it could seem to be something at the end.
Another boring "I'm in" post, yey!
About a month ago, I published a game titled "wither", and it was one of my best games, and it was really hard, and it used 1 color.
For this jam, I'll do something similar to some of my previous games: multiple jams at once. My record is 8.
I decided to make an apocalyptic aftermath to "wither", where you wake up in a burning, rotting world.
PS. I'm so used to writing stuff like "sprite_width" that I first wrote "width" instead of "wither". LMAO.
I'm in for this jam! Using Godot again, Photoshop for art, PxTone for music, and probably bfxr for sound.
I also want to do a daily blog post that covers everything I'm working on and my process, to participate in the community here more and add some content to the front page, so this is my first one of those. Here's some music that should get everyone in the mood for a climate change jam, and hopefully get everyone to read this whole post…
I haven't had the best luck with longer jams, mostly because it feels like so much extra time that I don't scope properly, so this time around I'm going to change up my standard practice. I've planned out my tasks for every day of the jam in advance, and I'm scoping for 4-5 days instead of the full seven. This should give me time to fix bugs, polish, and get those sound effects and music tracks done for once. Here's my starting plan in case anyone else is interested:
The design I want to do is inspired by Pieces of Cake and Starseed Pilgrim, it'll be turn based and use randomized edge connectivity but other than that I'll be designing as I go. Basically, hand of cards, they have different growth behaviors, and possibly can only attach to the level on the randomized sides that have arrows. Good harvests add cards to your deck, so there's an element of endless play, but I might have an ending as well for highscore purposes. P1 Select had a cool score averaging mechanic that works better with a finite game experience, if you haven't played that (free!) game yet you are really missing out.
One of the big things I also want to try out in this jam is the 2D animation system in Godot, particularly with Polygon2D rigs and Skeletons. Maybe even mess around with dynamic polygonal water effects… The plan is to basically get the gameplay done first, and then try these systems as early as possible, to make sure they are useable in gamejam time constraints. If I'm struggling by the end of day 3, I have the time to revert to other animation styles, and a full "extra" day reserved for it.
And speaking of the extra days, they're basically my time cutoffs for different aspects of the jam. Code must be done by day 5, art should be done by day 3 but can be polished up to day 7. The art extra day would be a paintover of existing assets only, so I just have to reimport everything and it will work in-game without changes. If things are going particularly well, though, I might add more content for the transition scenes and actions, since everything else will be done by that point.
Day eight is only for things that are non-essential, and will be bumped up if I'm working much faster than expected. Since I plan to blog post every day, I'll have WIPs I can use for project pages, and everything else would just improve the size and speed of the export. Nice to have, but not required.
Okay, day 0 tasks are basically to set up an empty project, grocery shop, do laundry, etc. I'm starting my jam tomorrow when I wake up, so the day 1 post will be later that day, when I have some work to show. Good luck everyone! And if anyone else wants to do daily blog posts with me, I'll be happy to read how other people do their jams.
We made a 2 player game this time, so grab a friend and shoot and parry each other for a while. It gets addicting I promise.
We need a couple more votes to get to 10!
You can check it out here: https://alakajam.com/6th-alakajam/732/yamabushi/
update: made it!
Soooo close to getting a rating. Only need one more. But the deadline is nearing also. I'm getting desperate. :P
Please help me out here. You can play my game here: https://alakajam.com/6th-alakajam/702/the-fencer/
Should only take you a couple of minutes and it will run on anything (even a phone)
I will play your game if you leave a comment.
Cheers!
Check out Thiago Schiefer's amazing soundtrack for Rootin'Tootin'& No Shootin'!
Be sure to drop us a rating too if you haven't already!