My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.
There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.
The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).
Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.
We have hit alpha state in our game now. All the features are complete, now will be focusing on asset completion and hitting Beta.
A cinematic we made in our game
https://www.youtube.com/watch?v=lXz9EP7yfS0
Screenshot:
https://imgur.com/TbIxWHf
Still in the hyper casual phase. I wanted a more sophisticated mechanic to clean up the trash (robot fish, or garbage machine, or something that reuires occasional maintenance), but started later than I intended and streamlined it to be less confusing.
Plans:
-difficulty curve begins a little too slowly, it may need a kick.
-when multiple levels become a thing, faster and more erratically swimming fish can be introduced (one per level is still the intention)
We have reached the pre-alpha stage in our game dev progress. Will be focuing majorly on assets and some code and then will move to polishing and bug fixing.
We are a team of two, will be using Unreal Engine 4 for this jam. It is an interesting theme and we look forward to contribute to it.
I spent way too long on different simulation approaches… The largest part is still to do: the actual gameplay! :D
My team (Tengukaze Studios) are in! It's our first jam.
We'll make a game about our planet after years of global warming.
Hey everybody !
I'm just found out this jam was in the way and I join it as happy as ever to make a game about a subject that i've been documenting and thinking about for years !
I'll try to make a game with Twine, it's a small game engine for text games (http://twinery.org/)
Wish luck to everybody here, have fun !! :)
(also sorry for my english)
Officially started my jam this afternoon! Here's a gif from three hours in:
To those of you following along, I had to find a new ffmpeg command to get better palette usage in the gifs. This code is pretty similar, but generates much better images than the last command I posted:
ffmpeg -i source.mp4 -vf "fps=15,scale=480:-1:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" -loop 0 -ss 1.5 -to 10.5 output.gif
On the code side, I've been messing around with curves and color tints, to make sure that my plan for art tomorrow will work. The idea is to draw all of the vegetables and leaves in a monochrome white/gray style, and then tint them in code so that they can change colors as they grow. I may also tint the vine based on what vegetable it grew from, but I have to see if it looks good. I'm working on the vines right now, they will be built up leaf by leaf, likely tracing a slightly randomized curve of the real path on the grid.
(not a button, just needed a non-white background for these images. is there a better way to do that?)
In gameplay, I'm making decent progress. You can see drag and drop working in the gif (it's even disabled until all cards are dealt), and when the board is finished it'll register valid moves and draw the next card from the deck. The bouncing path that cards follow is actually just a single Curve2D with well placed control points, so their positions only interpolate to the numbers 1-5 from 0, with a delay. Super easy and satisfying polish, that I can tweak later.
As a final thought, I'll admit that I haven't been sprinting as much as I wanted to yet. I still have ~12 of my first 24 hours left, but gameplay and balancing was supposed to be mostly done by the end of day 1. I'm taking it easier than a weekend jam because I don't want to burn out midway through, and I even think sleep is more important right now. We'll see if that comes back to bite me later… on to day two!
Okay, due to procrastination reasons I only started today, but since work always expands to completely fill the allowed time, I'm not too worried about this week :D
So far, I do have a basic "planet" map and the simulation model can work with seasons and sunlight exposure. I'll expand this to a better model of planetary climate now. And when the basic mechanisms are in place, it's time for gameplay. The plan is to make a Civ-style management game where you have to bring your planet through the anthropocene without killing everybody…