Project Lazarus

In the year 2029, the world is on the brink of extinction due to climate change. You with your team of scientist are working towards a remedy but at the most crucial moment, the project fails and has repercussions, but not beyond repair.

In the year 2029, the world is on the brink of extinction due to climate change.
You with your team of scientist are working towards a remedy.
But at the most crucial moment, the project fails and has repercussions, but not beyond repair.
What will you choose?

                                 Save the world 
                                       OR
                               Save your friends

Voting results

Climateness
6th
63%
5.333
Changeness
7th
75%
3.333
Jamminess
2nd
13%
7.667

This game entered in the Ranked competition (8 entries).

Comments (4)

ratrogue
 • 4 years ago • 

Well done platformer; I kinda like the limited jumping as a resource. Could have been communicated a bit better, because I was stumped the first few times. ;-) All in all pretty atmospheric!

ashtok897
  • 4 years ago • 

@ratrogue
Thanks for the review!
We agree……many things were obscure and we did not convey them well to the player. We will keep that in mind in the future :)

Wan
 • 4 years ago • 

Interesting story and gameplay! The art had good elements too, the characters being pretty and well animated, although the environments were a bit more tiley/repetitive. The menu felt glitchy too, disappearing for a second at times, I'm not sure if that was normal :P

I did just one full playthrough so far, saving a single scientist (almost saved 2 but I messed up by pressing R instead of E….). I assume there are better endings to be unlocked with more scientists saved!

It wasn't too difficult for me to figure out the different items and mechanics. It did feel a bit strange to "use" tree to save scientists, but overall I found things straightforward. The mix of raw platforming and thinking ahead was pretty good. The difficulty progression was on point too, introducing various concepts progressively. There was also that kinda difficult 3-jump linear level that forced me to learn how to manage my jumps, then the next levels gave me the choice to keep going for the difficult approach or just finish them for an easy ending.

Tushar
  • 4 years ago • 

@Wan

Thanks for such a detailed review! Really appreciate it!

The menu was actually spelling out SOS in morse code :P….It was a little frustrating for the players because the menu dissapeared for a few seconds…….we realise that it was not such a great design decision.

And believe me…..even we did the R and E mistake many times…..but didn't get time to change it before jam end.

Yess…there are quite a few endings! One hint to everyone(for an easy ending😜) ….try playing it without the biohazard suit.

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Project LazarusTeaser

Authors

ashtok897
Tushar

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