Based on a true story, obviously.
Wish I knew how to post pictures here though,
I am super happy about the extra time. Less pressure, made the day much more enjoyable. Plus I was able to iron out some weird performance issues without having to worry about having a stressful evening.
So maybe ScoreSpace x Alakajam! doesn't make it clear enough, but turns out you can "Tag/Submit" your game in Itch.io as a game for ScoreSpace x Alakajam!.
Visit this page and once you have your game published click "Submit your project" That way the entries for ScoreSpace x Alakajam! are all grouped in one category.
usually I run ranked, so I was surprised to have a full day extra for some polish. :D
So hopefully I did everything right. I posted my game on itch.io and then linked that as a submission from Alakajam website.
Hope that's the wat to do it.
Please once you are done with your games consider playing it. Feedback welcome.
https://alakajam.com/scorespace-alakajam/931/hundredpipers/
The only thing still missing is the theme :/
I didn't have much time, but I managed to get this done in < 8 hours. I just have to do the audio now.
I'm pretty proud of the game design for once. I finally made "not a platformer" (while still making a platformer).
I needed simple box collision today, happy with the result and definitely reusable for the future :)
tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.
Very literal connections going on here. I think this may be my most on-theme entry so far.
Been my first GameJam ever I tried to go with something easy and that would make me feel more comfortable, so I opted for using Phaser 3 as a framework.
Javascript is a language that I feel comfortable with, and well, actually I'm using Typescript, because of some tutorial I follow and to have better intellisense and errors highlight. While this made things a bit slower, I'm getting there.
I wasn't particulary happy with the theme, but to be honest, none of the 10 final themes inspired me too much.
I'm making a simple Pipes game, I know, nothing original, nothing new and very simplistic. But for a Solo Dev and first Jam I though it's better to have something that drop and give up.
Hopefully I can continue with some features that are needed, and creating different levels tomorrow. Maybe even redo some graphics.