Posts

End of the First Day: Bed Time 0

Volvary • 8 years ago on 1st Alakajam! 

So the first day is over for me (It's 1:46 here already) and progress has been very good. Since my last post, a new menu has been in the work, a new event is implemented and more plans are in the work.

I have cut the stream off this night because of various reasons but I will be resuming the stream tomorrow. I have however been recording in the mean time to create a time lapse at the end.

Timelapse Design 0

Spartaqui • 8 years ago on 1st Alakajam! 

We've been working all the night, here is a little timelapse of some of our design:

Progress.. Team Maaf. 1

Lokior • 8 years ago on 1st Alakajam! 

Hello boys and girls.
Programmers are figuring out how to implement their code in Unity, life's good.
LD is working with the DA asset
DA is the best looking guy around and make sure that people are hydrated and fed.

No screenshot yet, but soon.

Do not lose hope!

SHOOT DEM BLOBS 0

DaFluffyPotato • 8 years ago on 1st Alakajam! 

Still haven't done the stuff that makes this game unique…

Making Progress 0

q34tgg43gq • 8 years ago on 1st Alakajam! 

My game is about accidentally breaking reality with alchemy, it was pretty easy to acheive that effect in Pico-8 luckily,

I don't have much of the actual game made though, hopefully I can get most of it done tomorrow. I think my biggest challenge is going to be putting together some decent programmer art. If you have any tips for 8-bit art let me know.

More Progress! 0

Volvary • 8 years ago on 1st Alakajam! 

First screenshot of the game. it looks very basic for now but I am slowly building up to a functional game despite all the disturbances.

Some Inspiration 0

yoyodyne • 8 years ago on 1st Alakajam! 

I'm in. 0

kadealicious • 8 years ago on 1st Alakajam! 

If a bit late. :)

I'll be using Bfxr for sound and Gamemaker:Studio for everything else.

Making Progress 0

Aaaaaaaargh • 8 years ago on 1st Alakajam! 

I've got main character movement mostly sorted and a basic patrolling AI. Working on some other mechanics before I go to my job. Currently all the visuals are unity primitives so no screenshots yet

Anyone There? 0