Posts

I MADE IT :O! 0

M2tias • 3 years ago on 10th Alakajam! entry  Chaos Arena

I was making an adventure game. Unity's Tilemap got messed up and I gave up. I didn't feel good about it but I couldn't continue. It wasn't even a fun game
This morning I woke up and decided to just do a really hard arcade action game.
And I somehow managed to finish it! It was so fun and I'm so glad. Go play it, you'll hate it!

We have finished the videogame 1

Nobleboy • 3 years ago on 10th Alakajam! entry  Road to freedom

Our team of 4 have finished our entry.

Heres the trailer: https://www.youtube.com/watch?v=BOQq2BX7r0s

Heres the itchio link: https://nobleboy.itch.io/road-to-freedom

Our team consisted of 4 people.

Nobleboy, art

De Yuang, programming

Supreme Peenor Master, programming

Juckey, music.

I worked with Supreme Peenor Master together in my apartment, the guy has the loudest farts imaginable.

Entry done! Youtube video done! Now on to IRL Adulting for the day! 0

TheGrumpyGameDev • 3 years ago on 10th Alakajam! entry  Chaotic Space Mappers of SPLORR!!

with several hours left to go, got it did!

it aint much, but it is a complete game that is winnable and losable.

and i've got music!

The downside of first doing the basic gameplay... 0

remco • 3 years ago on 10th Alakajam! entry  Islands Recharted!

… is that you don't have much art to show until it's done.

Except for the music. First thing I got done this morning, and I'm pleased as punch with it :-) Take a listen on beepbox.

I suppose here's a screenshot as well, but … hm :-/

Boat! 0

Many maps 0

TimTips • 3 years ago on 10th Alakajam! entry  Jolly Mapster

The basic gameplay loop works! Ithink I'll benefit from some sleep now.
The basic Idea of my game is:
You found some treasure maps, but you don't know which one is the correct one. You basically have to sail around, compare your surroundings with the different maps and figure out which map is the correct one that will lead you to treasure. I am not sure about the obstacles I will create. My last resort is a race against a timer, but I'd rather find something more interesting.
I will see tomorrow :)

Let's ship a game 0

remiv • 3 years ago on 10th Alakajam! entry  A Small Boat race

Okay,
I’m trying to create a game, but I didn't relay code for some time: I've lost some skill.

For now working on the movement of a boat.

First Alakajam, Custom Engine - Day 1 1

FletcherLabs • 3 years ago on 10th Alakajam! 

Over the past week-ish, I've been working on my own game engine from scratch in C and OpenGL. I decided to tackle Alakajam as a way to push me to implement the basics for Friday, identify any issues, and figure out what I still need to add (which is a lot).

So far, all the engine can do is create a window with an OpenGL core context (3.3), and handle input. And only on Windows. This means I'll be writing a lot of raw OpenGL this weekend. I'm not sure if I'll finish in time, but I have a growing list of what to implement into the engine next.

While it may look like colours, these are simple textures (literally just coloured blocks) that I'm changing using the 0, 1, and 2 keys. It is meant to be square, but I haven't learnt about coordinate systems, yet. That's one of the plans for today.

  • Learn about transformations, and get the object moving based on player input
  • Learn about coordinate systems
  • Stretch: Get multiple objects spawning on screen

In SPLORR!! ... You can Map Space ... But is it Chaotic Yet? 0

TheGrumpyGameDev • 3 years ago on 10th Alakajam! entry  Chaotic Space Mappers of SPLORR!!

Got some early navigation stuff in last night before bed.

Yer a ship. You set yer heading and speed and move around space.

Space is filled with stars. Stars that need surveying.

To accomodate "chaos" I have wormholes, but not a completely clear way in which they will introduce the chaotic element. Likely by randomly teleporting you.!

I've got my publishing pipeline going, and an early snapshot of what it is on itch.io

Day 2 Begins 0

TimBeaudet • 3 years ago on 10th Alakajam! entry  Ball Guys: Ship It!

For the first day I was at work-work at the start of the Jam and after I got out I had 4 hours before bed. This Alakajam event is aimed at testing my physics engine in a real-world game situation. In the first few hours I hooked my level-editor up to work on the project and loaded a level into the world. Then I got the physics engine fired up and created volumes for the objects in the level.

I started working on camera/player movement, but really didn't get far and was not happy with the results, so first on today's list will be creating an orbital camera then figuring out the crazy maths to get the player moving in the right directions the way I envision.

Come watch me live on twitch! and say hello!