Here's our elevator pitch!
You're in a cave mining for diamonds, when you suddenly have to escape a rockslide. Your only chance is a nearby coal-powered railcart: use it to escape, managing your fuel by making quick stops to mine for coal… other more valuable rocks.
Going solo this time. Got rough ideas for some themes, not for all.
Do I need all of this stuff? Who knows… but a little preparation won't hurt :)
Looking forward to this weekend's Jam:
Haven't decided on tech/tools yet. Though Love2D looks cool to give a try.
Good luck everyone!
I got out of hospital on Tuesday with not one, but two kidney stones that I have yet to pass. However I signed up for this with every intention of doing my best so here goes.
After what I can only call a miraculous success from AKJ7 I am hyped to jump right back in to making something new and exciting to learn with. I'll be entering the 3 day jam as a solo this year supported by my wonderful girlfriend so I'm going to have to make some sacrifices in regards to music and sfx but I'll see what I can do.
I'll be using Godot again as the engine as it served me well last time, wings 3D and krita/inkscape for graphics and if I somehow manage it, bfxr for sfx and Sibelius for music.
Good luck to everyone taking part whether you're here to compete or just have a good time. Looking forward to all the entries I'll get to play.
This will be the first jam where I'll use PICO-8 to create a game and I'm already quite excited!
While I was going through some tutorials I remembered a 2008 netbook I still had in my drawer, et voilà:
It runs xubuntu and now directly boots into PICO-8. Also adjusted Terminator for a C64 feel:
Despite 32bit and single core, pico runs surprisingly well. This thing might be old, but has a solid battery. It's great to have a machine that I just can boot up and start programming, even on the go. :)
Happy Jam everyone!