So me and @Juutis decided to take a stab at some procedural stuff this jam. We are trying to create a sort of a roguelite. Here's the dungeon generator at its current form:
As you can see it takes a couple of tries to find a suitable configuration of rooms (I've set it to require at least 3 rooms for now so that there is an end and a start). I'm also removing dead ends because they do not good gameplay make.
Alright, so I am doing this. I just worked an hour on a quick prototype before I went to bed. This is morning one and the first real day of working on it.
I started off with a tile-mining "get as deep as you can" "idea". I actually did a quick prototype (I like to do these things as "evolving design") and will not use any of it.
Instead I am now actually trying to pull something off in the genre of "Gamified Fakeucation" (that I may very well just have made up) and will be a weird and hopefully entertaining piece about the life and reproduction of whales.
I will use Illustrator, Spine for animations, Unity as engine and Reaper for recording.
I wish you all a lot of fun!
Edit: it's spelled whale not wale. There you go fakeucation!
Edit2: Here's the whale
With the help of my incredible partner I was able to rubber duck a number of ideas in a short amount of time and finally settled on what I think promises to be a cute little story with some theme-adjacent ideas behind it. My goal with this is to learn how to create an interesting method of narrative story telling that's intuitive, fun, and more than just a series of dialogue boxes at the bottom of the screen.
Between the tea-fueled idea phase and the planning phase we sat down for a hearty dev-fuel dinner of pie and chips with yet more tea as seen below.
Really looking forward to putting this together and I hope I can do the idea some form of justice, my drawing skills are incredibly rusty and I'm going to be relying on them far too heavily for this project.