BlindNebula

Blind maze - Proceed through all the mazes using your ears to detect obstacles

BlindNebula

Welcome to Pandora, Organic research lab. Thank you for your cooperation in our new experiment for making world peace in 22nd century.
While you transferring to setup platform, please listen your rights as a member of experiment in this facility.
Firstly, you will stay blind and speechless until the end of experiment.
Secondly, do not try to make restricted movements on your path until the end of experiment. All suspicious members will be punished for the clarity of the test.
Thirdly, please listen instructions before making any move until the end of experiment. All suspicious members will be punished for the clarity of the test.
Thank you for your cooperation.

Goal:
Proceed through all the mazes using your ears to detect obstacles.

Controls:

  • Directional keys
  • R to restart

Be sure that your cursor is in focus on the game if you are playing in a browser.

Music/Sound/FX:
Made on Image-Line FL Studio, Audacity

Graphics:
Made on GIMP, IrfanView

Game Engine:
Construct 2

Thanks to:
ResponsiveVoice.JS for their speech engine
"UK English Female" voice was used

Thanks for playing!

Voting results

Overall
5th
9%
7.250
Graphics
30th
64%
5.000
Audio
2nd
2%
8.063
Gameplay
9th
18%
6.563
Originality
9th
18%
7.750
Theme
3rd
4%
8.500

This game entered in the Solo competition (45 entries).

Comments (7)

Caique Assis
(@caiqueassis) • 6 years ago • 

Hey!

The sound quality in this was amazing, and the ambientation was BOSS too. I love this kind of experience.

I was doing ok until I got to level 1 (before that was the tutorial I think). Then I sorta got stuck (even after trying to find myself and restarting the room some times for some minutes…)

But overall, this was really great and well built. Pandora organic labs won't be responsible for my death because it's a top secret experiment. Ha. :P

fullmontis
 • 6 years ago • 

Ok got up to level 9 before having to pull out the white flag. I really like the concept, but I find that the game ramps up in difficulty rather quickly. Not being able to see anything on the screen really puts you at a disadvantage because it means that you have a lot of trial and error to do. And when you finally end the level you don't feel much satisfaction because it feels like you stumbled upon it casually. I think that allowing to see just one object per screen would make things a lot easier in many ways and more enjoyable. But that is just my two cents!

Anyway, great job, it is the best puzzle game with this theme I've see so far.

remiv
 • 6 years ago • 

Cool, I liked that. I did stop on level 8 because I didn't have the time to finish it, but I like the way this game force me to imagine everythink I can't see.

RocketStorm
  • 6 years ago • 

@caiqueassis @fullmontis @remiv thanks!
@fullmontis I was trying to make game more interesting but time was killer for my todo list. Anyway thanks all of you for a positive reviews!

bradur
 • 6 years ago • 

Wow what an atmosphere this game has! Really gave me a sort of a Half-Life / Portal vibe.
I thought it was interesting that I had to navigate with sound only. The sound design was top notch, and the writing was well done.

I reached level 6, but since there wasn't anything "new" that came up I sort of lost interest.

notnullnotvoid
 • 6 years ago • 

The OSX version doesn't launch at all for me. I was able to play the web though, and made it to the end. It's fun trying to build a mental map of the space in your head and navigating based on that. The length starts to drag a bit near the end though, due to the lack of new mechanics. I also felt the footsteps and wall sounds were too quiet compared to the rest of the audio. I had my volume turned up to hear the footsteps, and got really startled when I reached the end of the last level. On the whole though, I think you did a good job with this.

HuvaaKoodia
 • 6 years ago • 

I guess with a theme like this there was going to be at least one (mostly) audio only project.

Well, I got through it and quite frankly nearly gave up at lvl. 8 already. Not because I couldn't find the exit, but rather because each level was more of the same. Mentally mapping out a grid based maze isn't difficult, it simply takes time and effort, i.e. work! I don't need to tell you that entertainment shouldn't feel like work do I?

Of course the jam deadline is to blame here. I simply expected hazards and deadly contraptions based on the intro. More objects and entities needed!

Slight technical issue: I had to crank up the audio quite high after the intro due to my clicky keyboard (the sound effects do also seem lower in volume when compared to the dialog) As such the ending chime came as quite the surprise (shock even!) It didn't help that I'd turned off the lights and closed my eyes. Audio only horror could work wonders btw!

Functional entry, excitement missing.

Overall: 5 (Average)
Graphics: 5 (Average)
Audio: 7 (Good)
Gameplay: 3 (Bad)
Originality: 3 (Bad)
Theme: 7 (Good)

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RocketStorm

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