Create bonds in atoms in order to power your atomic synthesizer. Refuel for extra time or salvage the celestial matter for cash at checkpoints.
directions on the itch page…
as far as settings go, feel free to change them. the only ones I got implimented, (sorry meant to take off the duds) were the resolution and full screen. use the mouse wheel to change settings then hit esc to accept them.
starting out, I suggest salvage. things get harder as you move forward. fuel becomes a problem, but starting out, health is a bigger issue.
there are also various powerups that randomly appear. as you move forward, the number of stars/meteors increase.
Hey there, I think I broke your game a little (got 32407010 points somehow :D)
I was a bit lost playing it, what are the 4 elements used for? Why do I need to select one over the other?
Also, at some point in the game the elements bubbles became grey and I didn't have any powerups appearing during one of the runs.
I did like the refueling close-but-not-too-close part, it's an interesting feature!
Im in the same boat as a few others here, it seems like theres loads of features but none of them are really explained, as far as I can tell if you hug the right wall nothing will ever really hit you aside from the odd slow moving stars. The asteroids kindof just seem to fly by to the right, eventually at a speed that you couldn't possibly dodge them if you tried
The game is still fun at first, I think there just needs to be more explanation of what everything does
The idea was neat but could have used some work on the execution. I like the idea of coming close to the stars to collect resources from them; there's good risk and reward there. I didn't quite understand how the different molecules worked. Not sure if there was a bug in the game or if I was doing something wrong but it seemed like I could go on forever without refueling. I was only ever able to salvage. Good job nonetheless!
@dorkulon thanks, yeah that's a bug. fuel should be easy on level 1 and then start draining slowly on level 2 and increase the drain a little each level.
@aaronbacon appreciate it. yeah the right side… I noticed that but I thought I fixed it. it has something to do with the spawn mechanic and it's check on it's trajectory.
@yaro I appreciate the comment. the features aren't working as intended that is for sure. Thanks for playing.