Infections

Keep the virus alive

You have to keep the virus alive.

Start the game by placing an infected ball.
When a healthy ball and an infected ball collide, the healthy ball gets infected.
Each wave last 15 seconds. When a new wave starts, new healthy balls will spawn and you may choose an upgrade.
Upgrade your infected, to give them better perks or spawn an unique infector or manipulate the size of the level.
Be vary of medic ball. These will heal the infected balls, but they may be killed if enough infected hits them.

The game is made by:
Jeppe Emil Lindskov
Mads Vesterager Riddersholm
Rasmus Thorup

Voting results

Overall
8th
54%
6.111
Graphics
5th
31%
7.111
Audio
10th
69%
5.556
Gameplay
8th
54%
5.556
Originality
9th
62%
6.333
Theme
11th
77%
5.889

This game entered in the Team competition (13 entries).

Comments (6)

AaronBacon
 • 3 years ago • 

Its a cool game, though I think past a certain point it becomes a bit impossible to lose. I had to leave the game alone for 5 minutes to let it eventually run out on its own, but if I was still using all the upgrades, theres no way I could have lost.

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 3 years ago • 

A pretty cool game. It does feel a little luck based at times, but I enjoyed the style and feel. Good job!

Yaro
 • 3 years ago • 

I liked the simple yet pretty visuals, the sound effects were nice too!
The power ups add a pleasant touch to the experience!

matote
 • 3 years ago • 

The experience is really fun ! The game is dynamic and the bonuses are cool (I didn't get all of em, but that was fun !).
Congrats on your game :)

Birdwards
 • 3 years ago • 

That was fun. It reminds me a lot of those "Chain Reaction" Flash games from back in the day. The visuals are very nice.

I encountered a couple things that I weren't sure whether they were bugs or just things I didn't understand. For example, I sometimes saw red dots (i.e. infected) moving around that didn't have the infection area of effect around them- were they just citizens who were like 98% of the way to being infected, but not yet completely infected? I also remember once seeing a splitter split into one infected and one ordinary citizen.

I agree that it seems a little luck-based, especially with what upgrades you receive, since some of them only help you, while others both help and hurt you.

plasmastarfish
 • 3 years ago • 

Solid entry! I really liked the simple-but-polished visuals and audio and the various upgrades and variations you can apply to the simulation as you play.

As others have stated, there's a bit of luck involved, especially in the first few minutes. I ended up getting my whole population killed too quickly until I got a good run.

Good work for 72 hours and a small team!

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Links

PC & Mac download

Authors

Ridderfar
TheKillerFly

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