I just published my entry. Maybe i'll tweak some things, but it should be playable now.
Please tell me what you think, or if you find something buggy or confusing!
This has been a great experience, i'll be participating in more jams.
Good luck to those who are finishing their entries!
As the deadlines nears ever closer, we're almost done.
Hey! I've submited the windows version on my game! Haha
Yet, I am new on this so am having some trouble adding images to the description, for the images am trying to use my google drive, also having little trouble in uploading my unity WebGL in Kongregate, thanks for the help in forehand.
So, I won't finish anything this jam, but it's been a valuable learning experience nonetheless. This time I wanted to experiment with tile-based graphics and shadow casting, and I've used some tools (Aseprite, Tiled, BoscaCeoil) for the first time. Also one of the first things I've done with Love2D.
Here's a GIF of the current (final) state, player-controllable entity in a room with walls, and what the player can't see is cast in shadows:
Also, a look at the debug view that allowed me to diagnose some bugs in my shadow casting logic:
Good luck to everyone!