Posts

Cavexploder post mortem 0

yozy • 5 years ago on 12th Alakajam! entry  Cavexploder

For this jam I have decided to ditch LÖVE and Lua for the good old C++ with SDL2. I have very much enjoyed using lua but being not the most of efficient coders, I like to have a bit of a performance edge. And did I need it :D

I was always a fan of shoot em up games, usually the vertical kind. One thing they don't usually have is destructible terrain.

So there was my idea: "A horizontal shoot em up inside a cave composed of descructible rocks"

What went well

  • I really liked coding in c++ again. C++20 has brought a lot of goodies.
  • I am very happy with the end result, although all of the boulders are a simple bunch of triangles, piling them up creates a reasonably good approximation.

What went poorly

  • I didn't have time to make music and sounds, again.
  • What C++ giveth, Windows taketh. I had to modify the code (post jam) to be able to compile the game on windows, and I've spent quite a bit of time making it work.
  • Performance is not that great when a lot of stuff is on the screen. Since I am rebuilding all the buffers all the time this is not that surprising.
  • Initially the enemies should have been spiders, I wanted them to crawl over the rocks on tiny legs. Haven't had time to code these so blobs you have!

Takeaways

  • I really need to make some sounds and music on the side, in order to know what to do during a jam. Learning tools during a 48h jam is way too late.
  • The same goes for windows, for the next time I need a solid basecode that has already everything setup to produce binaries on all platforms.

Post jam ideas

  • The game needs more juice!
    • Shaking when hit and when big rocks get destroyed.
    • A scrolling parallax background.
  • The game needs more content!
    • Noise!!
    • More weapons, bonuses, different enemy types. (e.g.: smart ones that shoot where you will be if moving at the same speed)

and we're done! 0

alyphen • 5 years ago on 12th Alakajam! entry  In search of underground music

final game features dynamic sound based on how far you are from sound sources, conversations that you overhear as you walk around, and a deep cave system to explore, in search of the most underground music.

I'm in 0

heyheyhey • 5 years ago on 12th Alakajam! entry  The Witch, the Moon, and Alice

My first Alakajam. I know I'm late but maybe I can come up with something playable.

Tools:

REPLICA 2D Game Framework
JavaScript with jQuery
Krita
ChipTone or similar for sounds

Good luck everyone

camera & animated tiles 1

alyphen • 5 years ago on 12th Alakajam! entry  In search of underground music


animated tiles and camera movement are working ok. so we have disco tiles.

game? 0

alyphen • 5 years ago on 12th Alakajam! entry  In search of underground music


there's physics or something, you can move, and the maps load. that's a start.

Late to "I'm in" but I'm in! 1

Kerri • 5 years ago on 12th Alakajam! 

I surprised myself last night when I settled on an idea in just a couple of hours, I had spent the week thinking about several for Books and A Star, but Caves winning took me by surprise. Needless to say I'm excited to take part and I've spent this morning putting my idea down and drawing the mechanics out of it. The rest of today will be spent building placeholder assets and developing the mechanics.

The important part for me this time around is the story I want to tell with the game so I'll be focussing a lot on the narrative elements and on a dialogue system, unfortunately I may have to sacrifice sound effects. To that end though I've put out a request to my musically inclined sister and if she is able to deliver there may even be music! (Not counting on it though). Excluding music this will be a solo entry.

Software:
Godot 3
Wings3D
Krita/Paint.net
Visual Studio Code

Good luck to everyone participating I look forward to playing your games.

Rook 3

xaha2425 • 5 years ago on 12th Alakajam! 

Pretty excited to join my 1st game jam ever.
I hope I could get myself through successfully after a yearly break from game dev.

I'm in for the first time 3

Kesslwovv • 5 years ago on 12th Alakajam! entry  Toxic Cave

This is my first game jam ever and I'm super excited.

Question:
The documentation states:

You are also allowed to use:
Third-party fonts

how does this apply to my own pre-made fonts?

Engine: None
Language: Python
Graphics Library: PyGame
IDE: PyCharm (community edition)
Music: BeepBox
Sfx: I don't know yet…
Graphics: Px Editor 4.2 (improved version of @DaFluffyPotato's Px Editor 3 )

My goals:
I will not be able to do anything on Sunday so here are my goals:

  • finishing the Game
  • making music and sfx (I have never done this before)
  • animations (also my first time)

First Alakajam! 0

ToasterTot • 5 years ago on 12th Alakajam! entry  The Underground Hollow

This will be my first Alakajam I've ever done! I've done Ludum Dare before and also gm48() but I haven't worked on a game in a while and I want to get back into the swing of things. I'm fairly busy this weekend so we'll see how much progress I'll make. I always set my scope too large when doing game jams, so my primary focus is going to keep reeling in my scope so it'll be possible for me to finish. I'm excited to see what everyone makes, have a good jam!

I'm in! 0

joshalex5 • 5 years ago on 12th Alakajam! entry  Mining Mayhem

My first Alakajam - joining solo to spend my weekend doing something creative! I've dabbled with some games a bit at home but never really finished anything so this will be good to be forced to finish something against my will.

Tools:
Game Maker Studio 2 for code/graphics
Audacity + lots of distortion for audio (and whatever else I can cobble together)

Looking forward to seeing what everyone comes up with :)