We got started late, but we're stawming ahead. So far our theme involves puzzles, lots of pairs of glasses and some disappointing fruit.
My teammates are wrestling with how to do anything in 3D in Unity (why did we choose 3D again?) while I play with colours. Here's a sneak peek of one of our puzzles…
This is my first attempt to do something.
The idea is to get resources until you can have your way out from the darkness.
You start by seeing nothing but the wood and as you get different resources you can upgrade your fire pit . Once you get that you will be abble to see more objects like rocks or iron.
As your fire is stronger so the enemys are too.
Good Jam you all.
Jam started quite late here so I couldn't get much done yesterday, however I did have time to do some brainstorming and I have decided to make an adventure game with a Space Quest 1-esque text parser where you travel through space, recovering corrupted map data to find your way home.
I've also gotten basic movement working and written a string splitting function as GameMaker doesn't come with one.
So this is my first try at Alakajam! Did some LD before, though.
Took some sleep (did not end well, I dreamt of the theme as could be expected), and I'm starting now.
Most probably some Blender modeling, and, if the time permits, I may give a try at Ableton.
With more than a quarter of the time passed it is time for the first update.
Unfortunately xXBloodyOrange dropped out of the team due to an intensive schoolwork spike this weekend.
After the great opening ceremony yesterday evening we sat down for brainstorming. Actually we all hoped for the "little robot workers" theme, but well…
So we decided to go for a couch multiplayer game where the players become invisible after a short time. You have to beat the enemies by throw mines and you have to remeber/guess where everyone is (including you).
Yesterday evening my teammates went to the cinema (I skipped because I am still a little bit sick) and I started to work on input and a joining-screen wich came out pretty nice yesterday.
Today I woke up early (and refreshed) and started to work on movement and controls. Tile based movement as well as throwing mines is working so far. (beautiful programmers art)
Now I crave for breakfast and after that I will set up player death, chain reactions and an actual level.