Tower Control

An attempt of puzzle game with planes, runways and you, in the tower control.

The theme was Tower, so after some brainstorming, I decide to try a little puzzle game about Tower Control, plane, and runways.

Unfortunately, I'm not totally satisfied with it, 'cause it's more chaotic than challenging, and I think I spend to much time on UI…

Anyway, feel free to leave a feedback! I'm curious about what you think to improve it :)

How to play

  • Select a plane in the Arrival Queue at left, and select a runway to place it, before it run out of gas!
  • Be careful! You won't be able to replace a plane on a runway before the previous one on it reach the depot.
  • Red plane are slower, and green plane are faster, but have more limited fuel!

Please share your highscores :)

Voting results


This game entered in the Solo competition (27 entries).

Comments (14)

 • 4 years ago • 

I thought it was actually quite fun and I like the challenge. I mentioned this was a game I was much looking forward to. The graphics are amazing, and the play on the theme is so creative!

You are obviously skilled at developing a good game loop recipe it felt like something really close to a completed games the way you had various levels, score, etc.

The one thing I would say makes things needlessly difficult is the control mechanism to actually select a plane and place it on the runway. The first few rounds playing the game, I had more difficulty mastering the speed of the click from the left side of the screen to the right side of the screen, rather than the actual mechanics of the game.

All in all, VERY enjoyable. great game! :)

  • 4 years ago • 

@LogicaLinsanity Thanks for the feedback. Effectively, after a WE on it, I'm not objective anymore ^^.
Anyway, I'm agree with you, the ergonomy is a little clanky, maybe the drag'n'drop mechanic is more appropriate for mobile. For PC, I need to find something else.
Thanks again!

 • 4 years ago • 

Nice job ! Nice use of the theme ! Clean gameloop and gameplay. The last level is very hard because of green plane !

 • 4 years ago • 

Cool concept, like the music, design and graphics. The game lacks a bit of fun, I feel that the game is right now just about how fast can you click on a plane and then on a runway. Maybe if you would add more random events to the game, like a drone flying on the runway, it would be more about skill than about speed.
Anyway, I thought it was a cool idea and enjoyed playing it.

  • 4 years ago • 

@wiekafe You're totally right. Random events was also a suggestion for my GF, ah ah :D. But the actual rythm was too quick to add some things to do in the runways, I needed to fix the pacing before :).

 • 4 years ago • 

Good concept, and a nice unique way to take the theme. The mechanics are solid right now, but they might be too simple right now for much in the way of creative thought while playing. I'm not sure what would add that complexity that I crave, but what is there now is well executed. Good job!

Andy Bae
(@im_a_good_boye) • 4 years ago • 

Yay I beat it! really fun game, the last level in particular was really fun with the hectic traffic

 • 4 years ago • 

You'ce got a real cool concept here, and I really enjoyed playing through your game. The graphics, though simplistic, do their job well and the music is good.

The only real problem I have with it is that it currently feels less like a puzzle and more like a "how fast can you click the things?"

 • 4 years ago • 


  • Good game structure, the use of levels of progressing difficulty, in both concept and scale, really eases you into the experience, it's just a shame it ends so soon!
  • Unique game idea and use of theme. It's a game that matches reality, which is always satisfying.
  • Clean aesthetic design shows the player how the game works without the need for instructions.


  • Not much challenge present, I only crashed the planes once in my playthrough, although the explosion was pretty

I think this game could really push it's chaos angle with an endless mode of some kind, with continually arriving planes, and maybe an expanding airfield over time?

Excellent game. You certainly had this jam under control

  • 4 years ago • 

@Wazz What a pun! Thanks for the feedbacks :). Yep, I planed (ah ah) to add an endless mode but I ran out of time at the end. Thanks again!

 • 4 years ago • 

Can't say much more than what was already said. The game has a really nice idea and it is implemented very well. Maybe it would be cool if I could "plan ahead" more by queueing planes on the runways, instead of having to wait and click at the right time.

 • 4 years ago • 

The core idea is good, and also it's also a very original take for the theme. The die and retry thing is also ok because the level are shorts and fun. But when difficulty increase clicking speed seems the only important factor to beat the game which is sad… Maybe a more strategic version when you organize queues for each road then press play and see what happens would fit my tastes better :)

  • 4 years ago • 

@ratrogue @benjamin Oh, planning the queues and see what happened is very interesting. It could fix my pacing issue. I'll definitively think about it!
Thanks for the feedbacks!

 • 4 years ago • 

Wow your pixel art skills have improved quite a lot! The graphics are good and the overall UI clear and intuitive. My only feedback UI-wise would be to have allowed drag'n'dropping planes on the runways instead of the two-click process.

Gameplay-wise the concept is interesting but indeed it lacks a little something. In particular, in the levels where there are very short lanes at the bottom, a valid strategy is to just send as many planes as possible on those runways, which usually works (especially in the final level).

Maybe a tile-based gameplay with slower but more intricate puzzles would have worked better. It's possible the fast-paced version you have here could work too with some tweaks. I have played something slightly similar with boats in the past and it was super fun.

A good thing is you didn't make the levels too hard with the current gameplay, so it was pleasant enough to play and finish despite the lack of complexity!

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