Free fowling

You are a flightless bird plummeting to your death fighting for survival against three others. The only way to survive is obtaining the parachute, but there is only one. There can be only one!

We were a small team of 8, we had two people join us at a later time remotely. Most of us are freshmen years at Breda University of Applied Sciences with some support from other senior students.

Was made for, and submitted to, the unranked Alakajam.
Technologies used:

  • Unity3D
  • Maya 2018
  • Photoshop
  • Krita
  • Audacity
  • Reaper
  • Wobble2

The game was made for 4 gamepads, but a mixture of keyboard and connected gamepads can be used as well.
Keyboard controls player 1:
W: Forward
A: Left
S: Backward
D: Right

Left Control: Back/Cancel
Left Shift: Boost/Accept

Keyboard controls player 2:
The arrow keys

Left Control: Back/Cancel
Left Shift: Boost/Accept

Gamepad controls:
pic
Left joystick: Movement
A button: Boost/Accept
B button: Cancel

Builds will get minor bugfixes after a good nights rest.

Comments (4)

Rardo
 • 5 years ago • 

UInique looking game, nice idea.
The depth is a little hard to judge tho. bird vs obsticles that is.

Wan
 • 5 years ago • 

Hello Dutch students! Congrats for delivering a game as a team of 8, it must be quite a task to synchronize everyone's work during a week-end :O

The first impression I've got is how good the 3D elements are: there's a lot of love put not only in the characters and their animations (a chicken and a penguin?! poor non-flying birds :P) but also on the environments and the general atmosphere. Using the clouds to temporarily hide the action for a few seconds is a cool idea :)

Gameplay-wise I've only tested it solo for now, but it looks like only the last few seconds of the game really matter. Before that it seems pretty impossible to evade other birds during more than a few seconds (especially in a 4 player game), but most of all it looks like there's no way to get rid of the adversaries by interacting with the environment. Since there are spikes, I suspect you planned to let us push and "eliminate" other birds on them, and indeed it would have made the early game more exciting.

With a little finetuning of the gameplay, and by making depth visually more obvious, this nice little thing could very well be a mini-game for Mario Party or Crash Bash :D

carefish
  • 5 years ago • 

Thank you for the valuable feedback! We are looking into improving the gameplay right now to make it more of a game. Once there's a decision we will improve the gameplay in a few more hours from now.

We have just updated the Windows and WebGL build, we made sure the clouds are more transparent and fixed some rendering issues with the particles.

Is there something else we might want to improve on?

Ztuu
 • 5 years ago • 

Pretty neat idea for a party game! I played against myself on the keyboard because I'm sad but still got a good idea of what the game was like. I'm amazed you managed to work with a team of 8 so well done on that! I did the last Alakajam with 2 and it was hard enough to coordinate.
Personally I think maybe the rounds could be shorter and snappier? Maybe you have to win multiple points to win but the rounds are much quicker. I think party games are often really short. Anyway I think it's a good idea that meets the theme well, nice one guys!

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carefish

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