The Yield

The game was not fully finished. With your feedback I aim to polish it up and release a much more fleshed out post-jam version!

You operate a digging machine that will attempt to get the biggest yield it can. After every attempt, you may be able to afford upgrades to make the next yield even bigger than before!

Team
Programming, Game Design, Kitbashing Art, SFX all by Viktor

Comments (1)

AaronBacon
 • 22 hours ago • 

Glad someone else went the Digging a Hole route lol. I really like the Heavy Dither Art Style, and the gameplay feels really polished with the multiple Purchase/Not Enough Money Voice Lines, would be cool to see what a Post Jam Version looks like, personally having the Hazards be purely random chance felt a little annoying at times, since I'd go a while with no hazards then suddenly get 3 poison clouds in a row, draining my Health in seconds. Awesome Work though!

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